The Julian Protectorate: Aliens of the Protectorate: The Hhkar
--------------------------------------------------------------

The Hhkar are known to have been a spacefaring race for longer than any
other sophont race in Charted Space.  Several worlds in what is now
Hikaru Subsector have extensive pyramidal ruins, the youngest of which
is over ten thousand years old.  The most extensive of these ruins was
found during the Vilani Imperium period, on Urinir (since renamed
Skkyhrk by the Hhkar, upon their return).  It was thought that the race
that built those ruins had been destroyed by plague; the return of the
Hhkar near the end of the Long Night, in -222, came as a shock to the
Vargr who inhabited that planet.

Hhkar starflight was not based on jump drive; they acquired jump drive
from the Vargr upon their return.  The Hhkar migrations were done via
regular space ships operating at relativistic velocities and fueled by
ramscoops.  The reason for the migrations - and the return - are
unknown; the Hhkar have shown no willingness to discuss the issue.

Current hypotheses, based on the limited information that xenologists
have been able to obtain, mostly from traditional stories and religious
writings of the Hhkar, suggest that the Hhkar homeworld of Ssrar
(location unknown) was geologically violent.  This forced the Hhkar to
develop a nomadic culture, although they did develop the practice of
building permanent structures.  These structures were left intact when
a Hhkar ssaaahk (clan or race) migrated away, and were often used by
ssaaahk that later entered the area, or by the original builders if
they returned to the area even centuries later.  There is a certain
amound of reverence for such structures; very little is done to change
them when they are reused.

The nomadic culture, coupled with increasing population, made
competition between ssaaahk, and eventually war between them,
increasingly common.  To reduce conflict, a system of dominant and
subordinate ssaaahk was developed, paralleling in many ways the
structure of dominant and subordinate clans among the Aslan.

Because of the lengthy period in which the Hhkar culture adapted to 
being spaceborne, many Hhkar today still prefer to live shipboard, in 
orbital cities.  Many of these cities are jump-capable, allowing the 
residents to maintain their nomadic lifestyle, although they tend to 
remain within or very near the Hhkar Sphere.

For reasons unknown, the Hhkar left their homeworld around -50,000, and
colonized other worlds, including Urinir and nearby worlds.  Again,
there is no indication of a reason for leaving them around -10,000, and
no indication of why they chose to return in -222 (or, more accurately,
why other Hhkar ssaaahk chose to occupy the worlds at that time).  The
Hhkar recolonization of -222 originally aimed to exterminate completely
the human and Vargr society present on the world; Vargr emissaries were
able to negotiate a complete surrender after three years of war.  The
terms of surrender included the destruction of non-productive members
of the society (the elderly, the disabled, and the unemployed); a total
ban on new births was also part of the terms.  Today, there is only a
small population of (Vargr) non-Hhkar present on the planet; these are
descendants of original inhabitants who rejected the surrender to the
Hhkar and went into hiding.  They remain for the most part in
subterranean tunnels; the Hhkar do not actively hunt them down, but
they are killed on sight.

Over the next 500 years, the Hhkar expanded their sphere of occupied
worlds, following similar patterns.  The expansion was brought to a
halt in 377, when Commodore David Lindquist of the Star Legion was able
to almost defeat the Hhkar at Kargan; the Hhkar were so impressed by
Lindquist's tenacity and cleverness that when he was captured, he was
given an honorable execution, and the Hhkar withdrew from the system in
spite of having been victorious.  There were subsequently several
skirmished with the Star Legion, but the Hhkar gradually entered a more
cooperative relationship with the Protectorate and with the Menderes
Corporations.  Today, the Menderes Corporations have sizeable
industrial holdings within Hhkar territory, all operated by the Hhkar.


Hhkar Physiology and Sociology
------------------------------

Hhkar are evolved from a reptiloid carnivore/killer.  They are roughly
humanoid in appearance, but still show their origins in the heavy claws
at the end of each of their three fingers on each hand, and in the
heavy tail used for balance.  They stand, walk or run with a
forward-leaning posture, tail extended behind them or used as a "third
leg" at rest.  Like most known reptiloid species, Hhkar possess scales.

The Hhkar show as much variety within their species as do humans.
Social relationships are based on a "racial" grouping, called a
"ssaaahk", where common characteristics define the group.  The ssaaahk
has the first loyalty of the individual Hhkar, even above what many
humans describe as "loyalty to self" - the needs of the ssaaahk have
absolute first priority, and obedience to the ssaaahk and the patriarch
thereof are absolute.  There is a large group of Hhkar individuals who
do not exhibit the racial characteristics that identify them as a
member of the ssaaahk into which they were born; these individuals are
second-class citizens (raaabr) within Hhkar society.  It should be
noted that most such individuals are killed as juveniles; the raaabr
citizens are those who survive to adulthood and are ejected from their
ssaaahk.  If they exhibit the characteristics of a different ssaaahk,
they may petition for admission to that ssaaahk; it is usually several
generations before such a petition is granted.  While an individual is
an outcast from all ssaaahk, he will generally be found as a
servant/employee of a ssaaahk.

Hhkar are adaptable to many tainted atmospheres; while they require 
oxygen to survive, they prefer atmospheres laden with sulfur compounds 
that humans would consider heavily polluted, exotic, or worse.  They 
are also capable of thriving in atmospheres that contain other taints 
as well.  In untainted atmospheres, Hhkar must take precautions 
analogous to those that humans must take in tainted atmospheres.

Hhkar are meat-eaters, but everything we have learned about the Hhkar 
indicates that meat alone is insufficient to sustain them.  The best 
information available to us indicates that the atmosphere of their 
original homeworld provided many nutrients through respiration; 
however, due to geological activity, the availability of those 
nutrients varied.  To correct for this, the Hhkar started inhaling the 
smoke from burning certain kinds of vegetable matter, sometimes treated 
with minerals.  This allowed more leisure than eating killed animals 
did, and gradually assumed the social function in Hhkar society that 
eating does in most human societies.  The practice took on additional 
importance after the Hhkar started settling worlds with alien 
environments.  Social smoking customs among the Hhkar have been adopted 
by other races in the protectorate; similarly, the Hhkar have adopted 
some of the customs of the societies that they have come in contact 
with, and cultivate tobacco and other plants used by humans and Vargr 
for smoking.  Hhkar will almost never be found smoking in the presence 
of humans or Vargr; many of the substances and compounds that the Hhkar 
smoke are unpleasant, noxious, or worse to those races.

Hhkar are oviparous, with gestation taking about 21 weeks.  Juveniles
are lighter of frame and faster and more agile than adults.  They are
capable of taking a place in society within weeks of hatching, although
they do not reach full growth and maturity until age 22.  The average
adult Hhkar is over 2m in height and masses over 250kg.

Hhkar all begin life as males, changing genders later in life, up to
six times throughout their lifespan of almost 200 years.  As females,
Hhkar enter estrus and mate once per year.  A typical clutch contains
one to six eggs; these eggs are deposited in a central communal area,
heavily guarded, called the "Caves of Life".  Juveniles are supervised
by females, who will defend them with their lives.  The females are
also responsible for killing those juveniles deemed deformed, slow to
learn, or difficult to control.

Gender change involved biochemical changes that culminate in shedding
of the skin.  This also has a renewing effect, so that a Hhkar does not
suffer from aging effects as most other sophonts do.  There are also 
significant psychological changes involved in a gender change; Hhkar 
changing genders lose all skills specific to the old gender - but when 
they change back, those skills are regained.

As demonstrated by the gender change, there is a strong connection 
between the Hhkar's mental state and his physiological state.  The 
Hhkar have developed or discovered several mental states which induce 
or enhance physical capabilities or changes, and their medical science 
and spiritual life is based around the interaction between mind and 
body.  The mental states range from a state of suspended animation, 
wherein most life processes come to a virtual halt (and do not count 
against the Hhkar lifespan), through several "dreaming" states, used 
for different purposes ranging from spiritual insight to logical 
analysis and decision making, and into a number of fully waking states, 
ranging from a low-mentation laborer mode up to learning and combat 
modes.  In addition, there are a number of "medical" modes, used to 
enhance the body's ability to repair a wide variety of injuries and 
illnesses.

Because of the nature of Hhkar mentality, they rarely use drugs - drugs 
cause an imbalance between the mind and the body, which results in 
extreme mental stress and the altering of the consciousness state into 
any one of several extremely undesirable modes.

Psionic capability among the Hhkar has not been studied.  The Hhkar 
believe that psionics cause the perversion of the soul, and make it 
impossible to achieve the higher spiritual states of consciousness.  
Their aversion to psionics is sufficiently strong that a known psionic 
of any race is guaranteed a violent reaction, whether the powers are 
actually used or not.
