npc-char

Three characters

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Date: Mon, 02 Jan 1995 13:56:38 -0500 (EST)
From: Alvin Plummer <plummera@sheridanc.on.ca>
Subject: Three characters


I spent most of my holidays generating UWP's for c. 800 systems - by 
hand (talk about dreary paperwork!) - and putting together a rough draft 
of an adventure for submission to Challange. (Wish me luck!  And yes, I have
the submission requirements...)

But, yesterday I created three new characters for publication here, so 
here goes...

--------------------------

Flott Trazyen
Spaceport Administrator

UPP: 955824-9               Age: 31 (31) in 1200
Born: 1169                  Gender: Male  
Career: Manager             Rank: CEO, Nih Operations

Born: as one of two clones on Vinorian (Rhylanor: Spinward Marches/3111 
         B879610-9 Ni 610 Re M3 V M4 D)

Resides: Asculi (FR00212-9), aka Gillarm Zeta Ay, in the Vinorian 
         System.  A thin ring, orbiting the gas giant Mallowan.  

         The station - called, appropriately enough, Asculi 
         Station - has 600 pernament residents, and 4000 temporary 
         residents.

Skills:  Persuasion  4 (9)        Survival    1 (9)
         Admin/Legal 2 (4)        Climbing    1 (6)
         Bargain     2 (6)        Mechanic    1 (10)
         Leadership  1 (5)        E. Pistol   1 (6)
         Willpower   1 (9)        E. Rifle    1 (6)  [Laser only]
         Zero-G      0 (5)        Enviro. Suit   1 (6)
         Computer    0 (2)        Grav Vech   0 (5)

Possessions : Access to a 6 MCr line of credit, as administrator.
              (Used sparingly.)

Appearance: Standard company overalls.  Unusually, he prefers computer 
            printouts rather than a commplate, since he has only the 
            weakest familiarity with computers.  White; slick, limp black 
            hair, no beard.  Brown eyes and a nondescript Regency accent.  
            Has a holster, but usually empty (despite the low station law 
            level, no guns or weapons are permitted on your person.  
            Excluding that, what you do is your own business.)

Personality: Unrefined and lower-class, but cautious. (his high 'social 
             rating' is derived from his position, not his orgins.)  
             Seperates business from private life.  A good conversationalist 
             and salesman when the situation warrents.  Conventional 
             sense of morality... except when it comes to smuggling ("Why 
             shouldn't people get what they want?")

History:     Born and raised as one of two clones (his brother, four days 
             earlier from the artifical womb, is also named Flott.  The 
             difference is in the emphasis of the "Fl" with our Flott, 
             rather than the "ott" with his brother.)

             The brothers were raised by professional parents, in a 'pod' 
             of 10 (that is 5 cloned twins).  They chose to give their 
             Corporate Service in Provider Terraforming's corporate army.  
             Afterwards, they were fortunate enough to continue their 
             affiliation with Provider itself - rather than one of it's 
             lesser subsidaries or subcontractors - as managers. 

             They did well in the Company - the elder Flott was promoted 
             and transferred to corporate headquarters at Regina, the 
             younger obtained a good-paying position in Transport at 
             Asculi Station.  However, someone at Head Office decided to 
             sell Asculi Station to the station employees in 1195.  They 
             selected Mr. Trazyen to be their leader/spokesman, as well as 
             Spaceport Administrator.  

             Asculi station was originally a corporate SDB base to 
             protect Mallowan: it still acts a subcontractor of Provider to 
             guard Vinorian's sole gas giant with 2 SDB's.  More and 
             more, however, it's acting as an unoffical "smuggler's cove" of 
             in-system Provider merchantman acting as part-time 
             smugglers, working to circumvent Vinorian's high tarrif walls.
             About 6 of Provider's 8 spaceship's are involved, and all 
             make the Vinorian-Asculi run regularly.  Also, 2-3 jumpships 
             come here also, some on legitamate business, some not.  

             Mr. Trazyen is looking for anyone who can drum up more 
             out-system business for his 'little operation'.  More 
             importantly, he's desperate for information concerning 
             Provider's response - he *knows* that they know what's going 
             on, but they do nothing at all. (Perhaps it's because they 
             _can't_ do anything (every Provider ship is involved in some 
             way, after all)?  It's too minor to act against?  Or are they 
             quietly negotiating (sp!) with a starmerc?  If bribery is 
             doing the work, who's bribing who? (His little 'bargain' 
             with the SDB captains is common knowledge outside of 
             Vinorian itself)

---------------------------

Corvell Hippocompal
Wealthy Traveller 

UPP: 57477A-8                 Age: 44 (looks early 30's)
Born: 1156                    Gender: male
Career: Wealthy Traveller
        [ex-Trader, ex-Manager]

Born: Karin (Five Sisters: Spinward Marches/05334 A767768-C A Ag Ri  
             Amber 410 Re M7V)

Resides: on the yacht _Sundiver_, registered from Trin, with 8 other 
         wealthy men.  Acts as Pilot.

Skills:    Bargain           5 (15)   Act/Bluff         1 (11)      
           Pilot Grav/Inter  4 (11)   Computer          1 (8)
           Streetwise        3 (13)   Sensors           1 (8)
           Communication     2 (9)    Persuasion        1 (11)
           Marketing         2 (9)    Starship arch     1 (8)
           Admin/Legal       2 (9)    Machinist         1 (8)
           High-G Enviro     2 (6)    Gravitics         1 (8)
           Enviro Suit       1 (5)    Forgery           1 (8)
           Slug Pistol       1 (6)    Vilani            1 (11)
           Unarmed MA        0 (5)    Liaison           1 (11)
           Engineering       0 (7)    Airship           1 (8)
           History           0 (7)    Gambling          1 (8)
                                      Zero-G Enviro     1 (5)

Possessions: A small flat on Glisten & Trin
             A 3300 hectare ranch on Karin
             2 MCr on Karin, .5 MCr cash on the _Sundiver_ in the form 
               of physical high-denomination coins, .5 Mcr in a Trin 
               account     
             Several 'high-tech' antiques, esp. ancient laser pistols, on 
               board
             One modern slug pistol, for personal protection.

Appearance: A very handsome man, he could easily pass for a movie star.  
            Tall and fit, with brown hair, sky-blue eyes and an easy 
            smile.  Excercises daily.

Personality: Well, actually Mr. Hippocompol (call him Carvell) doesn't 
             actually *have* a personality: instead, he determines what 
             others like to see, and projects that image.
 
             He does have a major drive, however: success (much of which 
             he already has!)  If anyone threatens his accomplishments, 
             he can easily enter into a rage.  If you don't, then he's the 
             best of friends.  

             While on the chartered yacht, his favourate image is that of 
             "playboy".  Debonair, wealthy, successful, sophisticated and 
             cosmopolitian are good descriptors of his public style here.  

             Perhaps the only 'real' facet of his life is his hobby as  
             a 'technological archelogist', that is, his desire to obtain 
             TL 7 to TL B artifacts, older than 800 years.  His actual 
             knowledge of history is thin, but he's a good actor, and loves 
             the feel of history in his hands.

History: The first 8 years of Mr. Hippocompol's career was as a space 
         bum, working the few lines that operate in the Five Sisters.  
         This was his most happiest, most free period, but after a while 
         he realized that he needed real money to get where he wanted to 
         go - money only an officer could make.  So he sought - and 
         quickly got - a berth as a 4th Officer with a shoestring 
         operation.

         Except this free trader was a classic dead end.  The 130-year 
         old ship had a drunken, abusive captain, a neurotic first mate 
         and a lowlife crew of 3 (excluding Hippocompol himself).  
         Eventually, robots with a "mild" Virus infection was used 
         instead of humans, with unfortunate results.  
         
         Somehow, Hippocompol mamaged to endure 9 years of this, 
         falling deeply into the captain's debt in the meanwhile.  
         Eventually, the captain died an unexpected death (details remain 
         cloudy:  the ship's internal sensors went out a loooong time 
         ago).  As the sole member of the crew to return, the ship was 
         his under Karin law, and he sold it to the scrappers for a fair 
         sum of money. 

         He reinvested this money in a part-ownership of a small business 
         for grav-furniture, and blossomed into this business' top 
         salesman.  Spending 7 years, tirelessly working to make 
         something of himself eventually turned him into a very wealthy 
         man: his share of the business was bought out at the tune of
         14 MCr. 

         And now, after all that agony and estascy, what to do?  Well, to 
         become the man he always wanted to be - the playboy without a 
         care in the world.  But the time the PC's meet him, he's tired 
         of playing around.  He owes quite a lot of people back in the Five 
         Sisters, both in reward and punishment.  Despite his good looks, he 
         can feel the age in his bones, and wants to 'clear his accounts' 
         before he dies.  If the PC's accept his patronage, you should 
         perpare for quite an adventure.

-----------------------

Grand Admiral Countess Zigum Shakhilur Murladiikash
Grand Admiral and Sea Lord of the Regency 
Countess of Delrirook
Marchioness of Takahira, Rif ans Kamlar
Baroness of 22 fiefs (15 in Deneb sector, 4 in the Spinward Marches, 3 in 
   Vland Sector)

['Delrirook' is a multisystem fief if 11 systemd in Deneb Sector, 
including Pika]

UPP: 548866-E                    Age: 147 (55)
Born: 1053                       Gender: Female
Career: Wet Navy                 Rank: Countess

Born :  Pika (Vast Heavens: Deneb/1633 B738A86-C Hi 612 Re K76 V)
Resides :  Mora (sorry: no UWP this time!)

Skills: Leadership           7 (13)   Liaison          6 (12)
        Energy Artillery     7 (11)   History          5 (11)
        Heavy Artillery      4 (9)    Recruiting       3 (9)
        Large Watercraft     4 (12)   Unarmed MA       3 (8)
        Hovercraft           3 (7)    Riding           4 (12)
        Small Watercraft     3 (11)   Electronics      4 (12)
        Forward Observer     3 (11)   Computer         1 (7)
        Meterology           3 (11)   Slug Pistol      1 (6)
        Fixed-wing aircraft  3 (7)    Swimming         2 (10)
        Pilot (Inter/Grav)   1 (5)    Zero-G Enviro    0 (8)

Possessions (excluding stuff at home)
      - when travelling on offical business, rates a Light Cruiser 
        (10-40,000 Disp)
      - a 350-Disp, TL G yacht
      - actually owns a decommissioned, antique TL & aircraft carrier.  
        It's on Giikusu (Dunmag: Deneb/2316  E647ABC-B)

Appearance: for a pureblood Vilani, Countess Murladiikash is on the short 
            and squat side.  Her light-brown skin, contrasted against grey 
            eyes and short salt-and-pepper hair, thends to leave the 
            impression of stolid, sensible stability rather than the exotic 
            and alien.

Personality: The Countess' naturally conservative, 'by-the-book' way of 
             living is exaggerated immensely by the fact that A) She's a 
             Noble B) She's Vilani C) She's in the least galmourous of the 
             Regency military services D) her long, long life.

             She's also something of a grouch, endlessly complaining that 
             Things Today would never meet Gavin's/Strephon's/Norris' 
             standards, and that nothing today matches The Good Ole Days 
             of the unified Imperium / the Rebellion / the Domain Era.  

             Her favourate subject - and the high point of her long life 
             - was when she, as a young duchess on her war to the Imperial 
             Sea Navy Academy on Capital, was invited to witness Strephon's
             coronation at 1071.  PC's will quickly learn which key words 
             to avoid.

History:     Countess Murladiikash is the oldest ruling noble alive, 
             outside of Low Berth.  While not beloved like Norris or 
             Avery, she is respected for her loyality to the Regency and 
             her vigourous defense of the democratic reforms.

             Her family line can be traced back to the rulers of a small, 
             seafaring Vilani nation some 150,000 years ago.  She has 
             followed her families expectation in all ways, joining the 
             Imperial Sea Navy ("None of this revisionist "Space Navy" 
             nonsense - Only the REAL Navy for me!") and rising to a 
             subsector Admiral position by the time of the Rebellion.  
             Regency Sea Lord since 1181, the Grand Admiral has overseen 
             a major (and long-overdue) updrage of her forces.

             [ And, in case you're wondering what a Wet Navy Grand Admiral
             has to do with a navy of 12 different tech levels and over 
             3700 seperate oceans....  Well, it's mainly oriented to A) 
             maintaining a universal standard of training and equipment B) 
             logistics [ie. shipping TL F submarines to defend a TL 7 world 
             from Aslan attack.] C) distribution of resources, with 
             hi-pop water worlds (with their undersea cities) getting top 
             priority.

             The Countess has taken special interest in developing 
             submarines fleets that can be dropped in from orbit.  A very 
             select group of jump-capable subs has also been raised, and is 
             currently undergoing testing. ]

             PC's can be involved as "personal reps" or a "personal xboat 
             service" for the Grand Admiral.  Spying on Aslan fleets, 
             training wet navies, and looking in the Wilds for examples 
             of Virus naval tactics is also needed. (The players should be 
             wary of being used as bait for the last example, though.