FFS modifications

computers.in.TNE.txt

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The Next Installment: Computers in Traveller: New Era

"Standard" computers (FFS, page #48)
Model#    TL   Vol(m^3) Mass(tonnes)  Price(MCr)
7         7       5        1            0.5
8         8       5        1            0.4
9         9       5        1            0.4
10        10      6        1.2          0.6
11        11      7        1.4           1
12        12      8        1.6           2
13        13      9        1.8           3
14        14      8        1.6           4
15        15      7        1.4           5

"Standard" computers in TNE are the mainframe/supercomputer/server
analogs to todays machines. These machines run multiple programs and
store tremendous amounts of information - and are meant to be connected
to other machines which serve as terminals. According to FFS (Fire,
Fusion, and Steel) these machines can serve as diagnosticians for flight
ships and reduce maintenance levels.

A more compacted (and cheaper) version of these machines are "Flight"
computers. These machines are streamlined for special purposes -
anything from database functions to calculating the proper lift surface
configuration for flight. Flight computers have their volume, power
requirements, and mass divided by 10, and their price divided by 1000.

There are also FiberOptic version for both standard and flight
computers. These machines are largely immune to the effects of radiation
damage (according to the original Traveller rules). TNE mentions that
usually one of the machines onboard a ship is FiberOptic. FiberOptic
machines have their volume, mass, and price multiplied by 2.

"Implant" computers (FFS, page #84)
Model#    TL   Mass(kg)  Price(MCr)
7M       12    1.0       0.5
8M       13    1.0       0.4
9M       14    1.0       0.4
10M      15    1.2       0.6
11M      16    1.4       1.0
12M      17    1.6       1.2
13M      18    1.8       1.8
14M      19    1.6       2.4
15M      20    1.4       3.0

"Implant" computers are the relatively equivilant to flight computers.
These machines primarily direct any cybernbetics and interface directly
to the brain. Like flight computers, they can not reduce the maintenance
levels for starships & the like, but can calc jump parameters and allow
a person to fly a starship. Details on how it effects abilities are
below.

EXTRAPOLATED DATA for smaller (& larger) machines.

Desktop/Laptop computers
Model#   TL   Vol(L)  Mass(kg) Price(MCr)
7D       9     2       2.5        .02
8D       10    2       2.5        .016
9D       11    2       2.5        .016
10D      12    2.4     3.0        .024
11D      13    2.8     3.5        .04
12D      14    3.2     4.0        .048
13D      15    3.6     4.5        .072
14D      16    3.2     4.0        .096
15D      17    2.8     3.5        .12

These machines are roughly equivilant to the mainframe computer of two
tech levels earlier. They can be interfaced directly into starship
systems and it's possible to use them to reduce maintenance levels as
per their model number. FiberOptic versions are available at twice the
volume, mass, and cost. Flight versions are also available at half the
volume and mass and one fourth the  cost. The flight versions of these
computers are often used as powerful terminals in connection to the
larger "standard" computers for their tech level. 
       Handheld computers
Model#    TL   Vol(L)  Mass(kg) Price(Cr)
7H        11    .2       .5      1000
8H        12    .2       .5       800
9H        13    .2       .5       800
10H       14    .24      .6      1200
11H       15    .28      .7      2000
12H       16    .32      .8      2400
13H       17    .36      .9      3600
14H       18    .32      .8      4800
15H       19    .28      .7      6000

Handheld computers are the smallest computers (aside from inplants)
readily available. The handheld models function equivilant to flight
computers from four tech levels earlier. At tech level 13, Handheld
versions equivilant to standard models can be found for twice the volume
and mass and three times the price.

Some rules for using computers:

In FFS, there are some comments about using the implant computers to
make queries regarding general and specific topics - and a description
which identified them as essentially flight computers for comparison.
From that, I've worked out some general rules:

For the purposes of answering general queries - the flight equivilant
computers have an asset of 8, and the standard equivilant computers have
an asset of 12. A general question regarding well known information
would be an easy or average task, a specific question would be a
difficult task, and a very specific question would be a formidable (or
impossible) task - depending on the referee. An additional rule
(mentioned in FFS) is that players can "optimize" their computers
knowledge base around specific topics before a game. The number of
topics they can optimize around is based on the (model# - 6). i.e. a TL9
computer could be optimized for three topics. This decreases the
difficulty of the task by one for those specific topics (how specific is
left unspecified), and increases the difficulty of the task for general
(non-topic) questions by a DM of -2.

For purposes of involving the "software" skills for those with a implant
computer or a direct neural interface, you can optimize the computer
around that specific skill (instead of a topic) and gain a -1 difficulty
when using  "intelligence" based skills and a -2 difficulty when using
"education" based skills.

Breakthrough                        Classic Trav   MegaTrav
non-volitale memory                       8/9            9
optical storage mediums                   8/8            8
massive parallel processing               7/8            8
voice recognition                         9/10           9
voice transcription                       10/11          10
synaptic processing                       10/12          11
25% synaptic processing                   14
50% synaptic processing                   16
(AI breakthrough) Personality Sims        15             15
(Psuedo-Reality) Holocrystal Storage      12/13          13
Direct Neural implants                    14/15          14 
Side Technologies Holovideo               10             10
Handheld holorecorder                                    13
artificial eyes                           11             11

Now the interesting bits: The neural implant computers are rated very
similiarly to the mainframe computers. They both stay similiar in size
from mod 7 to mod 9, then they start growing at mod 10 and peak out at
mod 13. This led me to believe that the TL12 7M neural implant computer
functioned the same as a TL7 Std computer. 

Interestingly enough, the breakpoint on size peaked out at TL13 - where
the holocrystal memory has been listed as being a breakthrough in
computing. 

Another interesting bit is the mention of the TL15 Mod 10M neural
computer is the first model of neural implant computer capable of
"hosting" the virus - making me suspect that it's compatriot the TL10
Mod 10 Std 'mainframe' computer (where they start growing 'bigger') is
actually introducing the synaptic processing into the machine. This is
essentially hardware that re-writes itself (a step up from
re-configuration) to match the needs of the application. They also
mention that earlier versions can still contain the virus as "carriers".
This leads me to the conclusion that TL9 & previous computers are
largely safe from the virus since they're primarily carriers and not
hosts.

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Some other additions to the computers (the accessories):

Printer, toner: a portable monochrome printer that works by fusing toner
to the printing medium - either paper or specially prepared plastics.
The medium is not immediately recycable, but does last quite well. Toner
cartridges cost Cr80 and last for 5000 sheets.

TL	Vol			Weight		Price
8	19 liters		10 kg		Cr4,500
8	6 liters		4.7 kg		Cr3		(1000sheets paper)

Printer, toner (color): a portable color printer that works by fusing
colored toner to the printing medium - either paper or specially
prepared plastics. The medium is not immediately recycable, but does
last quite well. Toner cartridges cost Cr120 and generally last for 4000
sheets. Normal paper is Cr3 for 1000 sheets.

TL	Vol			Weight		Price
9	28 liters		10 kg		Cr12,000

Printer, electric: a portable monochrome printer that utilizes an
immediately recycable medium - polyvellum. The machine uses electrical
charges to oxidize polymerized molecules to create defined print areas.
Polyvellum can be immediately reused in the printer as well, and is only
slightly thicker than cellulose based paper. Polyvellum costs Cr20 for
500 sheets.

TL	Vol			Weight		Price
9	10 liters		6 kg			Cr5,500
9	6 liters		6 kg			Cr20		(1000sheets polyvellum)

Printer, electric (color): a portable color printer that utilizes a
variant of polyvellum. Electrical charges set oxidation states in
polymerized molecules,  showing different colors depending on state.
Polyvellum can be immediately reused in the printer as well, and is only
slightly thicker than cellulose based paper. The colorized Polyvellum
costs Cr50 for 500 sheets.

TL	Vol			Weight		Price
9	12 liters		6.5 kg		Cr15,000
9	6 liters		6 kg			Cr50		(1000sheets polyvellum color)

VR set, immersive: a light weight helmet and gloves used for immersive
virtual reality at lower tech levels. The helmet covers the face with
high resolution display and the gloves are tied into the helmet and a
small computer optimized to receive input and display graphics. The TL13
model includes major decreases in size due to using a smaller computer -
built into the helmet, and a heads up holodisplay.

TL	Vol			Weight		Price
9	1 liter		0.8 kg		Cr6,500
13	.3 liters		0.6 kg		Cr7,000

VR holosuite: With the technological breakthrough in holocrystal storage
and more popular hand held holodevices, small holosuites have come into
being. Essentially a small (0.5m^3) holodisplay on a 10cm tall base with
holographic linked controls. The base includes a TL13 (or TL15) flt computer
optimized to function as an interface between the controls, holodisplay, and
host computer.
TL	Vol			Weight		Price		Power
13	150 liters	40 kg		Cr44,000		25kw
15	150 liters	10 kg		Cr44,000		10kw
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John Bogan:
I've done some work on the crew level problem myself (haven't had time
to read through the recent posts on the subject though).
 
My solution was to use what Wildstar outlined, but with some modifications.
 
(obligatory dopey acronym:)
 
HAIS  (High Automation Integrated Systems)
 
volume= vol of (powerplant+J-drive+M-drive+sensors+weapons)*0.01
   (maybe change to something less, this needs design testing)
mass  = volume (in tonnes)
cost  = MCr/14kl
 
Minimum Size: TL9-: 5 (displacement) tons. TL10-12: 2tons, 13+: 1ton
 
Engineering Crew: FFS formula * 0.25 (round fractions up)
Electronics Crew: FFS* 0.25 (round down)
Maneuver Crew: no change
Gunnery Crew:  see below
Maintainence :  FFS * 0.25 (round down)
Ship's troops: no change
command : no change (FFS based on modified numbers above)
stewards (no Change)
medical  (no change)
 
HAIS ships divide their maintainence points by 4, after all other
MP calculations are done (round fractions up)
 
Gunnery Crew: on ships with HAIS, weapons fire can be conducted
    completely from MFD's, and due to the combat advantages of
    doing so, it usually is.  Many (if not all) local weapons
    crewstations are left unmanned, serving as emergency backup
    only.  When the ship is designed, the designers figure "usual"
    battery arrangements, install MFD`s to suit, and base gunnery
    crew levels on that.
 
Specific requirements:
 
Black Globes: BG's are always fully manned
Meson Screens: Meson screens are always fully manned
Damper turrets and screens: Always fully manned
Turret weapons: May be left unmanned, and controlled by MFD, within
                MFD limits (only like weapons at one time, etc)
Larger weapons: any weapon with a crew greater than 2 may not be left
                unmanned.(ie: crew of 3+ means no leaving it alone)
 
Note that larger weapons, like a spinal mount with a crew of one,
may be left unmanned locally, but likely will have an MFD unofficially
dedicated to its exclusive use.
 
Crew is the number of MFD's, plus the number of local weapons crews
the designers feel necesary to include.
 
I tried this with the Midu Agaaaawhatever 3000 ton destroyer,
and got the crew down to 46, with the ability to lose a few more,
depending on how many gun crew I want.  CT crew was 33, MT was 47.
 
Pre- Virus:
 
HAIS is common in all Vilani, Zhodani, and Solomani-influenced regions.
Among aliens:
 
Aslan do not commonly use HAIS in ship designs.
K'Kree never leave home without it.
Hivers use it
Vargr usage varies widely (did you expect any different?)
Droyne: ? maybe yes, maybe no, ref's discretion.
 
HAIS ships are highly vulnerable to becoming Vampire ships in the
event of Virus infection, due to the high level if connectivity
and automation.
When non-HAIS ships are infected, the Virus is limited to only the
infected sub-system.
 
The Imperial Navy and Zhodani Navy designs presented in Brilliant Lances
are actually the post-Virus refits of those designs, eliminating the
HAIS systems.  The volume gained using HAIS is mostly devoted to
extra fuel. Weapons load remains unchanged

John H Bogan
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It's a Spinner--a lift vehicle that also has a wheeled suspension.
 
                   Randall Motors Police Spinner, 5631 Model
 
Tech Level: 12 (TL14 fuel cell)
Price:  Cr1,857,773.8
Size:   42 kiloliters displacement = 3 tons (MC)
Weight: 11.9 tonnes empty, 13.2 tonnes loaded
Power:  6.4 MW fuel cell
Propulsion: thruster plates producing 8 tons of thrust)
Maint:  3
Controls:   1 Model 12Fb flight computer, dynamic linked controls, TL10
    flight avionics, TL12 terrain-following avionics
Commo:  3000-km radio
Sensors:    3-km Active EMS, 30-km Passive EMS
Life Support:   Overpressure
Load:   2.5 tonnes
Crew:   1
Passengers: 1
 
    Air Movement
Travel Move:    2400/960
Combat Move:    111/22
 
    Ground Movement
Travel Move:    1190/240
Combat Move:    275/55
 
Fuel Capacity:  7.68 kl LHyd
Fuel Consumption:   1.28 kl/hour
 
Combat Statistics
Config: no turret       HF: 6
Susp: G/W-(4)           HS: 3
                        HR: 3
Deck: 3                 Belly: 3
 
Comments: The 5631 model Police Spinner replaced the 5620 model used by the
NeuBerlin Metro Police Force in early 5631. It is entirely constructed on
Neubayern, and is one of the first vehicles to use the new TL14 fuel
cells that went into production that year. The Police Spinner is a
variant on the Randall Motors Scorpio, a civilian spinner that carries
additional passengers in place of the Police Spinner's sensor suite and
armour.
 
The Police Spinner is shaped somewhat like a Y, with the narrow end being
the nose of the Spinner. There are three wheels, which are retracted
flush with the bottom of the vehicle when airborne. The passengers sit in
the broad rear section of the vehicle.
 
                        Kenneth G. Hagler
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I got the following from Dave Nilsen at GDW (via Loren, of course) regarding
our comments on hull surface area and ducted fan afterburning.
 
> From l.wiseman1@genie.geis.com Thu Jan  6 04:17:29 1994
> Return-Path: <l.wiseman1@genie.geis.com>
> From: l.wiseman1@genie.geis.com
> Date: Thu,  6 Jan 94 03:58:00 BST
> To: wildstar@quark.qrc.com
> Subject:
> X-Genie-Id: 5657549
> X-Genie-From: L.WISEMAN1
>
>  WILDSTAR@QUARK.QRC.COM
>  Guy
>   Re: Hull surface area.
>
>   You are correct. Surface area in m@2 is MV x MVM x 100 for
>    non-airframe and MV x MVM x 1.3 x 100 for airframe hulls.
>
>    Hull armor takes up internal volume, as you maintain. We
>    did not say this explicitly because to my mind it was
>    MegaTraveller that was irrational by allowing it to be free.
>    By not saying, "by the way, this is the opposite of the
>    MegaTraveller system," we kept the rules from wandering off
>    into irrelevancies which would only be confusing to the
>    average reader.
>
>    Re: The ducted fan thing.
>
>    Good catch, but your fix, although correct in concept, is
>    flawed in detail. First, you repeat the error of the M6
>    designer. Page 76 says that fuel use is doubled while thrust
>    is increased by 50%. You both mistakenly increased fuel use
>    by 50%. Also, you seem to have misread the Chemical Power
>    Plants table on page 63, combining the fuel use with the MW
>    per ton of turbine. The fuel use is only linked to MW
>    output, not tonnage of plant, so is 0.2 kl, not 0.334 (twice
>    0.167). Use your fix as written, but replace 0.167 with 0.2.
>         Dave
 
Oops on the power plant fuel use thing (since the output power is listed per
ton of plant, I assumed that fuel use was also per ton of plant - they don't
want to make it easy, do they?)
 
As far as the hull calculations go, it's not a MegaTraveller vs
Non-MegaTraveller thing, but a clarity problem that happens often in the
rules.
 
*Some* calculations have nice, explicit formulas listed, with all the
symbols identified.  *Other* calculations are embedded in the text, without
much in the way of explanation or clarification.  Unfortulately, hull
surface area is one of these.  There are many other examples of this all
through the rules (I can locate some more examples, if need be), but hull
surface area is one of the more confusing ones.
 
 
wildstar@quark.qrc.com