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Kamloops.txt

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Kamloops (Eakoi/Reavers Deep 1531)

Kamloops System:

Primary:  Carlo Omicron  G5 V   Magnitude 5.2
	1  Charlo      Y240000-0
	2  Nanaimo     Y630000-0
	3  Kamloops	   X242471-4 (1200)
      4  <belt>      

      9  Carlo Omicron Beta (aka CO2)  M3D Companion
         0  Ballyo   Y210000-0


Kamloops Data:

Orbit Diameter:	.70035 au
Orbital Period: 	220.78 std days
Albedo:			.2035
Avg Surface Temp:	11.16 C

Current Pop:	25,000+ (human)
Cities with pop >1K:	1 (Port Rupert)  (1200)

Tech profile (1200):
Low Common: 4

Energy:  4
Computer: 5
Communication: 5
Medical:  4
Environmental: 4   

Land Transport: 4 (2 steam railroads; few alcohol combustion trucks)
Water Transport: 3 (sailing craft)
Air Transport: 4  (3 operable blimps)
Space: Transport: 0

Personal Military: 5
Heavy Military: 4 (crude mortars) 

Novelty: 8 (surviving luxury items from off-planet)

Most of the human population has always lived within 1K Km of the
capital Port Rupert, on the shore of the Fuaca Sea.

Brief History to HardTimes
(1115 UPP: 24247A-5)

Kamloops was settled by ethnic Solomani from Carillian Assembly 
during the early 900s.  The Kamloops Company was set up as a colonial 
cooperative effort, mostly centered around a mining cooperative and 
rockguana product exports: fresh meat, leather items, and blu-wool
skins.

Rockguanas were a genera of local lizard-like animals, who were hunted
and the carcases rendered for products.  One species of mountain-
dwelling Rockguana had developed the fine scales into small furry 
feathers for warmth in a mottled blue pattern to match the rocks of the 
environment.  These blu-wools were particularly sought after, and 
hunted nearly to extinction.  When easy hunting ended, blu-wool skin 
prices rose to close most of the market.  Around 940, a few families
began running a blu-wool preserve.

The colony was designed to be mostly self sufficient, so it included 
various light manufactories and enough farmland for most local food 
production.  It also included a filter factory that built the personal 
and building air conditioning filters to keep the suspended particulate 
that earned the tainted atmosphere rating from harming the population.

Kamloops was never a successful place.  After an initial flurry of 
profit from blu-wool and 'guana leather clothing fad in the Carillian 
Assembly and the Principality of Caledon, the Kamloops Company declared 
bankruptcy in 948.  

Some divisions of the company survived independently.  Enough farmland 
was kept in production by squatters to feed the population.  Many 
settlers stayed on planet because they could not amass enough funds to 
pay the fare elsewhere.  Those industries that survived formed vertical 
market blocs, which formed cooperatives that began to support 
themselves.  Industries and settlers alike settled back into a 
lifestyle supportable locally, since the majority of offworld support 
dried up.

Planetary government fell into the hands of a council of industrial 
leaders, who divided along lines mostly by industry and bickered enough 
to earn Kamloops a "balkanized" government rating.  Trade with Collins 
World (in food and metals) provided enough cash for needed capital 
purchases from off-planet.  Visitors were few and far between.  

While nominally still a colony of the Carrillian Assembly, Kamloops was 
de facto non-aligned - the Assembly was not willing to send as much as 
a Scoutship to garrison the planet.  There was not enough value in the 
place to balance the threat to Marlheim or Duncinae - nor were either 
of these states interested in arousing Carrillian anger by seizing it.

Kamloops did not notice any effects of Hard Times until the ships from 
Collin's World stopped picking up products.


Hard Times and Viral Effects (1130 UPP: E242451-6)

On Kamloops, most of the available high-tech sustained the personal 
filter industry, run as a government monopoly.  The filters were built 
in a computer-managed TL8 facility from local materials.  The factory 
hung on by a wing and a prayer and the support of a handful of trained 
technicians from off-planet until the Virus came.  

The Virus arrived in 1134 on the A2 Far Trader Lehia.  The Virus had 
taken over the Lehia three weeks earlier.  Her crew were still alive, 
eating emergency rations and were upset that the controls did not 
function, but the ship still travelled.  The Virus made contact with 
the TL8 Starport traffic control computer (in unmanned operation, but 
connected to alert the government to contacts) and beamed a version of 
itself down to the traffic control computer.  The Lehia then made to 
leave the system (as there was nothing else to infect).  However, 
before she could jump, her crew (in an effort to regain control) 
physically detached nearly every control linkage aboard ship.  They 
died from asphyxiation before they could rebuild the controls from 
spare parts.  The Lehia fell into an eccentric cometary orbit.  

(If you believe in finding needles in a haystack, she could be found if 
anyone knew where to look.  Her hull, engines, and basic electronics 
are intact.  Most control linkages are in pieces floating about her 
decks.)

The Virus-copy was frustrated and perplexed by the lack of connectivity 
or high tech equipment.  Other than the central records computer it 
reached from the starport, it found evidence of only a few other 
systems it could reach.  It did manage to get itself sent by tape to 
the automated factory that made filters for the planetary population, 
run by a TL8 computer system.

It wrecked the filter factory, forcing the machinery to run well above 
its designed capacity, buring itself out.  Kamloops did not stock 
spares for all of the damaged machinery, so the factory was out of 
commission.  So were the people, thought the Virus - they just didn't 
know it.


TNE: Current Conditions (1200 UPP:  E-242471-4)

Kamloops has been limping along since it was visited by the Virus.  
Without filters, the population began to die off after their 
respiratory systems gave out from accumulation of the atmospheric 
particulate.  The average lifespan is now 25 to 30 terran years.  
Adulthood has been forced to start early.  Before the age of 15, most 
children have been trained in the clan trade and are prepared to assume 
the role of an adult (prepared to replace their parents, who are soon 
to die).  Since this has been happening for 5 short generations, this 
does not seem strange to the local population.  Population is back up 
to 25,000 (up from a low of 12,000).

The industrial cooperatives broke down into clans based on businss 
establishments.  For example, the Zeiben clan is made of the families 
of the original owners and workers who worked the Zeiben blu-wool 
ranch.  The clan structure allows a business to collect and pool their 
knowledge and experience since individuals live such short lives.  The 
clans operate similarly to an Israeli Kibbutz: all clan members are 
trained in either a "housekeeping" skill or one of the clan craft 
skills.  All of an individual's efforts benefit the clan, which in turn 
supports all its members.

"Housekeeping" skills include all the skills needed to operate a clan 
hold, such as farming/gardening, cooking, tailoring, laundry, 
childcare, small-scale electronics and power systems, animal handling, 
militia expertise, carpentry.

Clan craft skills are grouped around the clan industry.  For instance, 
a clan of herders would have expertise in herding, animal husbandry, 
butchering, tanning, and leatherworking.  A metal industry clan would 
be expert in mining, smelting, metalurgy, smithing, and metalwork and 
so on.

Clans that are too small in size, skill set, or skill quality do not 
survive.

Clans are typically ruled by a council of elders.  Repleacements are 
selected by the council from the body of the clan.  Eventually, the 
council members train their children in rulership skills and devlop 
into an oligarchy.

The nuclear family is de-emphasized in this culture.  While children 
still have some attachment to their parents, one receives more identity 
and welfare from the clan.  Skill training starts early - at about age 
eight standard, with chores tarting before that.  Education is limited 
before becoming specialized in a skill.  "Adulthood" comes when the 
child can perform an adult's full day's work (varies by clan, but 
usually between age 12 & 15).  Marriages are usually arranged between 
age 13 to 16 and are usually between clan members, though some cross-
clan marriages are used to seal alliances for business deals.  
Marriages are mostly for life.  Divorces can be granted by the clan 
leader, but seldom are.

Childbirth is dangerous for the mother (3-5% die in childbirth) and 
infant death is a problem.  Loopies know  about germ theory, 
cleanliness, and anatomy, but lack sophisticated equipment and cannot 
do anything about the taint.  

The last of the off-planet tech has either worn out or ground to a halt 
due to a lack of servicing.  However, since the population is small, TL 
5 electronics, machinery, power generation, and medicine is supported 
at the shop level.  For instance, most major settlements have wind- or 
water- powered generators producing electricity for light.  Clans use 
radio for long distance communication.

Trade between clans is by barter exchange for goods and services.  Some 
people live in small market towns, where they can buy goods and 
services they do not generate themselves from neighbors.  Clans in the 
surrounding area usually have a family/factor/embassy/store in town.

Kamloops has been visited once since the attack of the Virus.  In 1165, 
Port Rupert was raided by human Reavers, killing nearly 100 of the 
population, destroying several houses, and taking a small amount of 
stored food and hides.  (The food was later jettisoned due to 
accumulation of particulate).  The Reavers did not stay long enough for 
ben Zoa's descendants to arrive (see below).

Items for present trade:  refined metal (TL5), rockguana leather goods,
blu-wool skins, rockguana meat (different tasting, but toxic over long
preiod of time. Can be detected with TL9 biomed analysis equipment).

Anyone wishing to be immortalized should visit Kamloops with the 
(approximately) 50 tons of machinery and the 100 tons of equipment 
needed to install it (plus the 50 trained laborers required to perform 
the work) needed to get the respirator factory back in operation.

Note:  The local population would not think to ask someone to fix the 
factory.  In fact, most local clan leaders would be against it as it 
would decrease their power by increasing the ability of an individual 
or single family to survive unsupported by a clan.  But within 20 years 
of the factory being replaced, the culture will have changed and the 
factory builders will have become heros.


Hitachi ben Zoa

On the planet when the Virus struck was Hitachi ben Zoa, a brilliant 
computer scientist from Carill who had been disgraced with his hand in 
the till in 1123 and was relegated to this backwater rock as their 
governmental computer support expert.  The highest tech level on the 
planet was in his home workshop but it wasn't connected to anything or 
registered as a government or cooperative asset.  The Virus never knew 
of its existence.  He was investigating the filter factory's computer 
after it had malfunctioned.  What The Virus had not considered was that 
copied on computer tape and limited to lo-tech unconnected hardware, it 
was vulnerable.

Ben Zoa spent the next 10 years (until his respiratory system gave out) 
studying the Virus (literally) bit by bit, rather like a Virus Genome 
project.  Slowly, he uncovered all its operating secrets - the vectors 
it could use, its heuristics, etc.  Of course, there was no way to 
communicate this information off-planet (and few people who could 
understand the problem on-planet).

He eradicated the Virus from the few computers in the planetary 
government computer net (since there were only a few), but not until 
after it had wiped clean the banking system, causing a major recession. 
(He fixed the computers more because he had little else to do and it 
was part of his research into the Virus than for any other reason.)

Ben Zoa replaced input local devices with card readers and paper tape 
readers to stop the Virus from coming back (no entry points).  He 
analyzed the Virus's software, and wrote up the analysis in a waist 
high pile of plastic notebooks.  With knowledge of the Virus's 
innermost workings, he built Virus traps for radar and radio links to 
keep it out.  They were quite effective - until the machines wore out.

Ben Zoa's Legacy
Ben Zoa's analysis is kept by his descendants, with instructions to 
give these to anyone from the stars.  Ben Zoa figured that with a few 
years of his death someone would come by.  He had trouble believing 
that the Virus could cause a galactic calamity.  His descendants will 
offer a "Virus killer" to anyone claiming to be from off-planet as long 
as they promise to share it with anyone who needs it (and does not 
shoot at them when they come to visit).  They will arrive five days 
after the group sets down (if they arrive within 50 miles of the old 
starport or airport).

The analysis, six months to a year after it is put in the hands of 
computer scientists, will help create effective software traps against 
Virus software intrusion (better against close relatives, then less 
effective as you further from V1A; see below).  It will also allow for 
the creation of counter-virii - programs that will insert themselves in 
the Virus's operating code and cause it to to any of the following:

o   force it into continual test loops, including output
    (hopefully to alert a human before it takes over the system
o   destroy its own storage media
o   erase itself
o   cease operating
o   create non-operating copies
o   generate an electronic pulse in its equipment, erasing itself and 
    destroying its hardware.

Game effects:  Tools made with this information will be (damn, this 
will sound like DnD) +12 vs Virus 1A.  Such tools will be less 
effective against relatives (look at the Virus chart in SM; for each 
arrow you move to from 1A to the Virus type you are against, subtract 
2.  F'rinstance, tools made from the analysis would be +10 vs V 1 (1 
arrow) and only +6 vs V 4 Puppeteers (3 arrows).

(Holy expletive!  Ted just defanged the Virus in one shot!

Not quite.

1.  This data as written here does NOT defang the Virus (though its 
    does make it easier to deal with).

2.  The analysis is of no immediate value to players.  It needs to be 
    brought 'home' and studied and then it can become a weapon later.)


Additional Hooks:

Some of ben Zoa's notes include output from the Starport traffic 
control computer, especially from its traffic log (the Virus first used 
this file as an entry vector).  Nearly covered by ben Zoa's notes and 
markings is a standard log entry noting the arrival of the Lehia.  
About a year after ben Zoa's legacy is turned over to computer 
scientists, Someone studying the raw output may notice that the Lehia 
entered the system, opened communication with the starport - and 
dropped out of communication and left no record of departure.  There is 
enough navigation information that someone could try to find her.


						Ted7


From Ted7@world.std.com Sun Sep  4 22:32:28 1994