FFS designs

Frigate Design, corrected

Reading preview

Source wording preserved. The original download is available separately.

Date: Tue, 09 May 1995 21:22:26 -0700
From: goldendj@deltanet.com (David J. Golden)
Subject: Frigate Design, corrected

Just found a typo under Defenses: the Sandcaster Turrets are crewed, as is
the meson screen generator. Here's the corrected stats.

Also, several weeks ago somebody asked for an example of how the damage
tables are constructed. I recorded exactly how I went about doing it here,
so if you'll e-mail me, I can give you one example.

====================================
"Bulldog" class 1000T Frigate, TL-12
====================================

General Data
------------
Displacement: 1000 TD    Hull Armor: 500
Length: 30.0 m           Volume: 14,000 m3
Price: MCr1,129.793      Target Size: M
Config: Sphere           Tech Level: 12
Mass: 28,353t (loaded), 27,618t (empty)

Engineering Data
----------------
Power Plant: 3367MW Fusion Plant (50 MW/hit), 0.25 year duration,
     0.59 MW excess power
Jump Performance: 2 (2100 m3 fuel)
G-Rating: 6G (500 MW/G)
G-Turns: 40 (+33.6 using jump fuel), 62.5 m3 each.
Maint: 659
Fuel: Jump 2100m3; reaction mass 2500m3; power plant 126.038m3

Electronics Data
----------------
Computer: 3xTL-12 Mod Fb Computer (0.8 MW ea.)
Commo: 2x300,000km radio (10 hexes, 10 MW ea), 2x1,000AU km maser
     (inf, 0.056 MW ea)
Sensors: 2xPassive EMS fixed array 120,000km (4 hexes, 0.15 MW),
     2xActive EMS 300,000km (10 hexes, 27.5 MW)
Controls: Bridge with 28 workstations, plus 39 other workstations
ECM/ECCM: EM Masking (14 MW), 300,000km AEMS Jammer (10 hexes, 55
     MW), Decoy Dispenser (500 decoys)

Armament
--------
Offensive: 4x600 Mj Laser (Loc: 10,11; Arcs: All; Crew: 0; 16.667
     MW ea), 8xMissile Turret (Loc: 6, 7, 8, 9, 12, 13, 14, 15; Crew: 0
     Missiles: 2 ea., 0.15MW ea., 48 spare missiles in cargo)
Defensive: 8x5 Mj Anti-Missile Laser (Loc: 10,11; Arcs: All;
     Crew: 0; 0.14 MW ea), 8xSandcaster Turret (Loc: 10, 11; Arcs:
     All; Crew: 1; 1.0 MW ea, Reduc d10x5, 50 cannisters ea.; 120
     spare canisters in cargo), TL-12 Meson Screen Generator (PV=225,
     40.5MW; Crew: 2)
Master Fire Directors: 2xTL-12 Non-Missile (4 Diff Mod, 10 hexes,
     2.95 MW, 1 crew each), 4xTL-12 Missile MFDs (4 Diff Mod, 10
     Hexes, Msl 10 Hexes, 3.1 MW, 1 crew each), 4xTL-12 Anti-Missile
     MFDs (4 Diff Mod, 1 Hex, 1.12MW ea., 1 crew ea.)

Accomodations
-------------
Life Support: Extended (2.8 MW), Gravitic Compensators (3G, 70
     MW)
Crew: 84 (39xEngineering, 2xManeuver, 3xElectronics, 20xGunnery:
     MFD/ Sandcasters/ Screens, 7xMaintenance, 11xCommand, 1xSteward,
     1xMedical)
Crew Accommodations: 5xSmall (Captain, Exec, Medic, Chief
     Engineer, Maneuver, 0.0005 MW), 79xBunks
Passenger Accommodations: none
Sick Bays: 1
Cargo: 68.039m3, 1xsmall cargo hatch
Small Craft and Launch Facilities: none
Airlocks: 10

Notes
-----
Fuel scoops (2363m3 per hour = 50% of full load), fuel
     purification machinery (4.726MW) requires 36 hours for a full
     load of 4726m3
1) This ship is strictly a military space vessel. While it is
   streamlined for planetary landings, it does not have
   contragravity to allow it to hover. It spends as little time in
   the atmosphere as possible.
2) G-Rating is 6G. TL-12 g-compensators are only good to 3G;
   however, the thrust axis is aligned with the "up" direction of
   the ship. Thus, the crew can handle 4G's, and simply feel their
   own weight. At 5G's, crew in workstations are unaffected, and
   others (damage control), suffer +1 DiffMod. At 6Gs, workstation
   crew are at +1 and others are at +2.
3) The only deviations from the "standard" design sequence are:
  * I adopted the TL*50 limit on laser energy from the TML
  * I didn't understand the logic behind forcing bays to
    specific dimensions, so I ignored that when I designed the lasers
  * I ignored the requirement to recalculate G-Rating based on
    mass if the mass was greater than 15t/m3
4) Design dated May 6, 1995 using original version of FF&S (haven't
   yet applied all of the errata)

Weapons Charts
--------------
Lasers               Power  Short      Med        Long       Extr
TL-12 5 Mj AML       0.1389 1:1/2-6    2: 1-3     4:Nil-1    --
TL-12 600Mj Laser   16.6667 10:1/20-61 20:1/20-61 40:1/20-61 80:1/10-31

Sandcaster           Power Canisters Reduction
TL-12 Sandcaster     1 MW  30        1d10x5

Missiles         G-Turns  Hits Damage  Comm Sensor Sigs
TL-11 Controlled 6/6      1d6  1/18-55 10L         +2/+2/+2/+2/+1
TL-12 Semi-Ind   4/4      1d6  1/25-80 10L   1P    +4/+3/+4/+3/+1

JD 13H
MD 3H
PP 68H
FPP 6H
LT 4H
AML (1h)
Sand 1H
MT 1H
Std MFD 1H
Mis MFD 1H
AML MFD (1h)
Meson Screen 6H
AEMS (2h)
EMS Jam (2h)
EMM 2H
EMMR (14h)
LS 104H
ELS 52H
AG 3H
LSR 1H
SSR (2h)
Sickbay 1H

Area	Surface Hits	Internal Explosion
1		        1-13 Elec, 14-20 Hold
2-5	1-5 Ant	        1-5 Elec, 6-20 Hold
6-7		        1-2 MT, 3-11 Hold, 12-20 Qtrs
8-9	1 CH	        1 MT, 2-7 Hold, 8-17 Elec, 18-20 Qtrs
10	1 Ant	        1-5 Sand, 6-15 LT, 16 AML, 17-18 Elec, 19-20 Hold
11	1 Ant	        1-5 Sand, 6-15 LT, 16-18 Elec, 19-20 Hold
12-15		        1 MT, 2-7 Hold, 8-20 Qtrs
16-19	1-5 EMMR	1-15 Eng, 16-20 Hold
20		        1-17 Eng, 18-20 Hold
 ___________________________________________________________________
  Dave Golden                     |         D.GOLDEN@genie.geis.com
  PGP Public Key available        |           goldendj@deltanet.com