FFS modifications
Re: Walkers
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Source wording preserved. The original download is available separately.
Date: Wed, 26 Jul 95 17:56:56 -0400
From: "Harold D. Hale" <hdhale@tasc.com>
Subject: Re: Walkers
--DRAFT--
(Sky)Walkers: A Walker Design Sequence Supplement
Version 1.0
by Harold D. Hale
Introduction
The general consensus is that the appearance of
contragrav at TL 9 and HEPlaR at TL 10 renders most
forms of ground transportation obsolete--so much so that
a TL 12 ground car is almost unheard of (unless you're a
nostalgia buff who wonders what it would be like to cruise
a highway and have to parallel park).
Development of walker type vehicles also comes to a
grinding halt. Though there is some development in this
field after TL 10, the results are specialty vehicles which
operate on worlds where contragrav equipped types have
difficulty safely maneuvering because of weather patterns
(high winds would undoubtedly wreak serious havoc on a slow
moving contragrav transport, not to mention what it would
do to the passengers' stomachs) or other factors.
But what if contragrav weren't available on a world
until later on, say TL 14 or 15 (or was never developed)?
After all, we Terrans aren't even close yet to having the
"flying cars" pictured in "Back to the Future" and other
Hollywood flicks dating back to the 50's and we have
achieved TL 8 in many areas. Wouldn't there be some worlds
that chose to develop walker vehicles to their technological
conclusion (whatever that may be)? And what about worlds
where walkers were developed, and later contragrav was
introduced? Would they abandon their walker vehicles
immediately, or would there be a transitionary period where
walkers were retrofitted with contragrav?
This supplement attempts to address these issues by
providing the designer with more advanced walker design
tools. You must own a copy of Fire, Fusion & Steel (FF&S)
to utilize this design sequence.
Disclaimer: This design sequence supplement incorporates
material copyrighted by GDW. It is being posted for the
sole purpose of testing, evaluation and general feedback.
Use of this material for other purposes is not a good
idea. Really.
Walker Vehicle Design
Step 1. Chassis
As described in the Ground Vehicle Design section.
Walker chassis are available in the same types and
materials as other vehicles.
Step 2. Suspension
Select a suspension type appropriate to the vehicle.
Improved walker suspensions appear at TL 12, and take
advantage of gravitic (if available), cybernetic, and
materials technology advances. Advanced walker
suspensions are similiar, and capitalize on advances in
those fields made up to TL 16. Advanced walker and
Improved walker vehicles require that a contragrav unit
be installed in the vehicle. Contragrav generators can be
found on page 24 of the FF&S manual.
WALKER SUSPENSIONS
TL Vol Mass SA MCr
Walker 8 2.8 2.8 80 0.0028
Improved Walker 12 1.4 1.4 80 0.0056
Non-Grav Imp Walker 12 2.1 2.1 80 0.0042
Advanced Walker 16 0.7 0.7 80 0.0112
TL: Tech level available. Vol: Volume in kiloliters
(cubic meters) per displacement ton (14 kl) of hull.
Mass: Mass in tonnes per displacement ton of hull.
SA: Useful surface area in square meters is equal to the
chassis material volume (from chassis size table) times
this number. MCr: Price in millions of credits per
displacement ton of hull.
Step 3. Control Systems
Improved, Non-Gravitic Improved, and Advanced
walkers require a computer of a tech level at least equal
to that of the vehicle. The computer may be of the
standard variety, or a flight computer type. Regular
walkers do not have this requirement.
Step 4. Life Support
As described in the Ground Vehicle Design section.
Step 5. Electronics
As described in the Ground Vehicle Design section.
Step 6. Weaponry
As described in the Ground Vehicle Design section.
Step 7. Power Plant
As described in the Ground Vehicle Design section.
Step 8. Transmission
All walkers regardless of type must be equipped with a
walker transmission. The size of the transmission depends
on the tech level of the vehicle and the power available
for the transmission.
WALKER TRANSMISSIONS
TL Vol/L Cr
8 8 10,000
9 2 2,500
10 0.4 625
12 0.067 156
14 0.0096 39
TL: Tech level available. Vol/L: Volume (in cubic
meters) of a legged walker vehicle suspension per
Mw of power output designated to the transmission.
Cr: Price in credits per displacement ton of hull.
Improved and advanced walkers can also have their
power plants modified to provide thrust by the addition
of propellers, a combustion chamber, or to power a more
exotic drive. The variety of thrusters available is
detailed in the Sublight (Maneuver) Drive Chapter (9)
which starts on page 69 of FF&S.
Step 9. Crew
As described in the Ground Vehicle Design section.
Step 10. Cargo
As described in the Ground Vehicle Design section.
Design Evaluation Modifications
1. Check Step
As described in the Ground Vehicle Design section.
2. Record Design Features
As described in the Ground Vehicle Design section.
3. Determine Movement
a. Ground Movement
Road Speed (Ground):
Base road speed in km/hr = 5 + ([MW / LW] x 2500)
MW: Vehicle motive power in megawatts
LW: Loaded weight of the vehicle in tonnes
Modifiers
Each tech level above 5 +1 kph
If standard walker x0.25 kph
If improved/non-grav imp walker x0.4 kph
If advanced walker x0.5 kph
Off-Road Speed (Ground):
The Off-Road Speed of all walkers equals their
Road Speed.
Vertical Movement (Leaping):
***I have a way to get this, but am looking for***
***a better one. Two different sets of formulas***
***need to be used--one for contragrav equipped***
***vehicles, which will have their leaps ***
***evaluated based on how high they can jump in***
***2.5 seconds (or half a turn--presumably they***
***would spend the other 2.5 in descent--if ***
***not,calculating how high they can go in a ***
***combat turn would be a simple matter of ***
***multiplying by two); and one for ***
***non-contragrav vehicles, which should be ***
***pretty straight forward since hangtime, etc.***
***is not an issue. ***
Flying:
If so equipped, determine the walker's G rating
and aerial movement capabilities of the vehicle
using the Lift Vehicle Design evaluation section
on page 26 of FF&S.
***It would also be possible under the right ***
***circumstances for a contragrav equipped ***
***walker to be fitted with collapsible ***
***wings which could be extended and allow the ***
***walker to become a glider. Anyone want to ***
***take a crack at a formula for calculating ***
***the proper wing surface, etc.? ***
4. Firing Characteristics
As described in the Ground Vehicle Design section
5. Determine Maintenance Points
As described in the Ground Vehicle Design section
Your comments (good or bad) and constructive
suggestions on this supplement are welcomed. Please e-mail
me at hdhale@tasc.com or post something to this mailing list.
I'll be posting new and improved versions of this supplement
to the mailing list as time permits.
--Harold