FFS designs
TL A Shattered Interceptor Sloop
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Date: Sun, 25 Sep 1994 12:48:08 -0400 (EDT)
From: alvin plummera <plummera@hubble.sheridanc.on.ca>
Subject: TL A Shattered Interceptor Sloop
This design is based on the cover of 'Fighting ships of the Shattered
Imperium' (yes, I _did_ buy this book based on it's cover. Bad mistake!)
Shatte Interceptor (Variant A/B) Tech Level A.
This is a non-jump system interceptor, designed for anti-pirate operations.
Varient A,B is meant as a team: 3 A's with a heavier B, which has an
active sensor array. Weaponry is two standard turrents with
reloaders and cradles for one volley of five missiles * 2.
(Making for 30 missiles total). Sublight is via fusion drive.
Disp 100 Length 42 Config Needle SL Volume 1400 TL A
Price 206.891 MCr(A) Mass 1533.74/1323.74 Hull Armour 40
264.435 (B) 1779.04/1541.62 Targer size Small
Maint 53 (A) 61 (B)
Max G's 2
G-hours loaded 825.5 G-hours (A) unloaded 949.6 G-hours
621.6 (B) 713.1
Power Plant 0 MW (A ... uses the Fusion drive for power)
172 MW (B ... power needed for sensors)
Computers 2 * TL A St.(3 * TL A St. for Varient B. Needed to
handle the Engineering load)
Commo Radio (30,000) Laser (30,000)
Avionics TL 8+, NO terrain-following capasity
Sensors fixed P-EMS (30,000) * 2
(B) A-EMS (30,000), A-EMS Jammer (30,000)
Missile Barbette * 2
Missile Reloader, Cradle for 10 missiles
MFD's (TL A): 2 MFD's for Varient A
1 ' ' ' ' B
Extended L.S.
Crew: 4 (A) Electrical = 1, Maneuver = 1, Gunner = 2
(B) Electrical = 2, Maneuver = 1, Gunner = 1
One Airlock
No Accomo, Cargo. (Nice and Cramped, as in the picture. Not
enough space to stand up. Imagine just
'sitting' there for a week!)
14 Decoy dispensers: 100 anti-ladar
50 anti active EMS
50 anti passive EMS
Combat move 153/6 Travel move 3300/240
Refuel (all have fuel scoops) 31.6 hr (A)
28.0 (B)
Damage Areas: Variant A Varient B
1 - Elect 1 - Elect
2,3 - 1 - 5 Elect 2,3,4,5 - Hold
6 - 20 Hold 6,7 - 1 - 10 Hold
4,5,6,7 - Hold 11 - 20 Eng
8,9 - 1 - 15 Eng 8,9 - 1 - 15 Eng
16 - 20 Wpns 16 - 20 Wpns
10,11 - Wpns 10,11 - Wpns
12,13 - Eng 12,13 - Eng
14,15 - Wpns 14,15 - Wpns
16,17 - 1 - 10 Qtrs 16,17 - 1 - 10 Qtrs
11 - 20 Wpns 11 - 20 Wpns
18,19 - 1 - 15 Eng 18,19 - 1 - 15 Eng
16 - 20 Elect 16 - 20 Elect (at both A,B:
(Airlock) 20 - Eng 20 - Eng 1 - 3 Radio Ant
(Airlock) 4 - P-EMS Ant
5 - P-EMS Ant
6 - Laser Ant)
Damage Systems:
Elect Radio 1h Ant 1h Eng [var. B: Power Plant 2H ]
Laser 1h 1h Fusion Drive 4H
2 * P-EMS 1h 1h CG 1H
17 * Decoy launcher 1h HEPlaR 1h
2 * MFD 1H 1h Wpns
[varient B 1 * MFD 1H 1h Barbette # 1 2H
A-EMS 1H 1h # 2 2H
A-EMS jam 1H 1h ]
Quart L.S 4H
E.L.S. 2H
Airlock 1h