FFS designs

TL A Shattered Interceptor Sloop

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Date: Sun, 25 Sep 1994 12:48:08 -0400 (EDT)
From: alvin plummera <plummera@hubble.sheridanc.on.ca>
Subject: TL A Shattered Interceptor Sloop

This design is based on the cover of 'Fighting ships of the Shattered
Imperium' (yes, I _did_ buy this book based on it's cover.  Bad mistake!)

Shatte Interceptor   (Variant A/B)             Tech Level A.

This is a non-jump system interceptor, designed for anti-pirate operations.

Varient A,B is meant as a team: 3 A's with a heavier B, which has an
active sensor array.  Weaponry is two standard turrents with
reloaders and cradles for one volley of five missiles * 2. 
(Making for 30 missiles total).  Sublight is via fusion drive.  


Disp 100    Length 42      Config  Needle SL       Volume 1400     TL  A

Price 206.891 MCr(A)       Mass 1533.74/1323.74    Hull Armour  40
      264.435    (B)            1779.04/1541.62    Targer size   Small
Maint         53 (A)    61 (B)

Max G's      2
G-hours     loaded 825.5 G-hours (A)   unloaded  949.6 G-hours
                   621.6         (B)             713.1

Power Plant    0 MW (A ... uses the Fusion drive for power)
             172 MW (B ... power needed for sensors)

Computers      2 * TL A  St.(3 * TL A St. for Varient B.  Needed to
               handle the Engineering load)
Commo          Radio (30,000)  Laser (30,000)
Avionics       TL 8+, NO terrain-following capasity
Sensors        fixed P-EMS  (30,000) * 2
           (B) A-EMS  (30,000), A-EMS Jammer (30,000)

Missile Barbette * 2 
Missile Reloader, Cradle for 10 missiles 

MFD's (TL A): 2 MFD's for Varient A 
              1  '     '     '  ' B
Extended L.S. 
Crew:  4 (A)  Electrical = 1, Maneuver = 1, Gunner = 2 
         (B)  Electrical = 2, Maneuver = 1, Gunner = 1

One Airlock
No Accomo, Cargo.  (Nice and Cramped, as in the picture. Not
                              enough space to stand up.  Imagine just
                              'sitting' there for a week!)
14 Decoy dispensers: 100  anti-ladar
                      50  anti active EMS
                      50  anti passive EMS
Combat move  153/6        Travel move    3300/240

Refuel (all have fuel scoops)  31.6 hr (A)
                               28.0    (B)

Damage Areas:    Variant A      Varient B     
             1 - Elect             1       - Elect   
           2,3 - 1 - 5  Elect      2,3,4,5 - Hold
                 6 - 20 Hold       6,7     - 1 - 10 Hold
       4,5,6,7 - Hold                       11 - 20 Eng
           8,9 - 1 - 15 Eng        8,9     - 1 - 15 Eng
                16 - 20 Wpns                16 - 20 Wpns
         10,11 - Wpns             10,11    - Wpns
         12,13 - Eng              12,13    - Eng
         14,15 - Wpns             14,15    - Wpns
         16,17 - 1 - 10 Qtrs      16,17    - 1 - 10 Qtrs
                11 - 20 Wpns                11 - 20 Wpns
         18,19 - 1 - 15 Eng       18,19    - 1 - 15 Eng
                16 - 20 Elect               16 - 20 Elect (at both A,B: 
 (Airlock)      20 - Eng          20       - Eng           1 - 3 Radio Ant
                                       (Airlock)            4 - P-EMS Ant
                                                            5 - P-EMS Ant
                                                            6 - Laser Ant)

Damage Systems: 
   Elect    Radio 1h    Ant 1h            Eng   [var. B: Power Plant 2H ]
            Laser 1h        1h                 Fusion Drive   4H
        2 * P-EMS 1h        1h                 CG             1H
       17 * Decoy launcher  1h                 HEPlaR         1h
        2 * MFD   1H        1h            Wpns 
[varient B 1 * MFD  1H      1h                  Barbette # 1  2H
            A-EMS 1H        1h                           # 2  2H
        A-EMS jam 1H        1h ]

    Quart   L.S   4H
          E.L.S.  2H
        Airlock   1h