Traveller: The New Era

Gravity Fatigue..

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Date: Tue, 16 May 1995 22:30:03 -0400 (EDT)
From: Alvin Plummer <alvin.plummer@sheridanc.on.ca>
Subject: Gravity Fatigue..

Notes on how Gravity weakens characters, depending on homeworld
 (So choose your birthworld wisely...)

Assuming Standard Density...


>From         Size of World Being Visited...
World
Size   G's     0  1  2  3  4   5  6  7  8  9  A
0      0       -  2  3  4  5  6  8  9  10 11 13
1     .15      -  -  1  2  3  4  6  7  8  9  11
2     .25      -  -  -  2  3  4  6  7  8  9  11
3     .4       -  -  -  -  1  2  4  5  6  7  9
4     .5       -  -  -  -  -  1  3  4  5  6  8
5     .6       -  -  -  -  -  -  2  3  4  5  7
6     .8       -  -  -  -  -  -  -  1  2  3  5
7     .9       -  -  -  -  -  -  -  -  1  2  4
8    1.0       -  -  -  -  -  -  -  -  -  1  3
9    1.1       -  -  -  -  -  -  -  -  -  -  2
A    1.3       -  -  -  -  -  -  -  -  -  -  -

The numbers list how much EACH attribute is reduced when a world is being 
visited.  For Example a guy from a size 3 world visiting a size 8 
worrld has his attributes reduced by 6: if any of his attrubutes reach 0
he's unconsious.

Rules of thumb: - Don't visit worlds more than 4 sized over your homeworld
                - Size 6+ people can visit most places without too much loss
                - Watch out for higher-than avg density worlds!

(Also: See TNE p. 199.) 

Alvin Plummer
------------------------------------------------------------------------------
Date: 	Wed, 17 May 1995 11:09:28 -0400
From: "C. Harald Koch" <harald@enfm.utcc.utoronto.ca>
Subject: Re: Gravity Fatigue.. 


>  Notes on how Gravity weakens characters, depending on homeworld

2300AD has a different scheme; strength is reduced in higher-G environments,
but dexterity is reduced in *lower* G environments. Apparently, people get
clumsier in lower gravity...

[ This is from memory; apologies for errors ]

2300AD uses 4 ranges: zero-G, low-G, earth-normal, and high-G. The base
strength/dexterity of your character (the ones calculate/roll) are entered
under the column representing your birth environment. Then, there's a chart
that raises/lowers the values for the other gravities:

Strength Modifiers:            Dexterity Modifiers:
          current gravity                current gravity
birthG   zero low  norm high   birthG   zero low  norm high
============================   ============================
zero       0   -1   -2   -4    zero       0   +1   +2   +4
low       +1    0   -1   -2    low       -1    0   +1   +2
normal    +2   +1    0   -1    normal    -2   -1    0   +1
high      +4   +2   +1    0    high      -4   -2   -1    0

IMHO, High gravity shouldn't affect any other attributes. A character
spending alot of time in high relative gravity should have to make regular
endurance checks (Their endurance isn't reduced, it's just used).
Intelligence, Wisdom, Education, etc. have no relation whatsover to current
gravitational stresses, and shouldn't be affected.

-- 
C. Harald Koch            | University of Toronto Computing & Communications
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