Traveller: The New Era

snapshot.txt

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Snapshot (TNE) Actions

Total Action Points = AGL + CON + (2 x INITIATIVE), Minimum = 8
Traveller Combat Round = 5 seconds, Deckplans: use 1m x 1m grid

                Action Point Chart

Draw Gun or Blade                       1AP
Holster Gun                             2AP
Sheath Blade                            6AP
Sneaking Movement                       x3AP
Evasion                                 x3AP
Aiming Attack                           8AP
Snapshot Attack                         4AP
Aiming Attack (burst)                   12AP
Snapshot Attack (burst)                 6AP
Hand Grenage Attack                     2AP to arm
                                        4AP to throw
                                        10AP to wait
Pick up object                          1+d6AP (1 to abort)
Move forward                            1AP/2 meters
Move sideways or back                   2AP/2 meters
Turn 90°                                1AP
Run (human)                             2AP/6 meters
Run (Vargr)                             2AP/8 meters
Give Signal                             2AP
Give Command                            8AP
Stairs Up                               2AP/2 meters
Stairs Up (run)                         3AP/6 meters
Stairs Down                             1AP/2 meters
Stairs Down (run)                       2AP/6 meters
Open Sliding Door                       1AP, Wait 3AP
Open Iris Valve                         1AP, Wait 3AP
Open Hatch                              8AP
Move through portal (normal)            1AP
Move through Door/Iris Valve (bulky)    1AP
Move through Hatch (bulky)              3AP
Open Access Panel                       1AP to access
                                        6AP to cross
ZeroG hand-crawl                        4AP/2 meters
ZeroG jump                              3AP+2AP/2 meters until landing
ZeroG walk                              6AP/2 meters
Regain control in ZeroG (wall)          6+d6AP
Regain control in ZeroG (floor/ceiling) 6+2d6AP
Break down sliding door                 6AP/attempt
Activate Swtch/Stud                     1AP

                Wound Effects
Scratch
    Lose 8AP this round (only once/combat)
    d6 days to heal
Slight
    Lose 3+d6AP each round (-1 Init)
    5+2d6 days to heal
Serious
    Lose 3+2d6AP each round (-3 Init), STR/2
    20+d10 days to heal to Slight
Critical
    Unconciousness/Death = 0AP, STR/2
    2d6 weeks to heal to Serious
If damage > AGL, lose all AP that turn (knockdown)
If damage to head + d6 >  CON, stunned
    Regain conciousness:
        If dam+d6 < 2 x CON Difficult
        If dam+d6 > 2 x CON Formidable
    Landing in ZeroG:
        Average vs. ZeroG for routine tasks,
        +2 Diff for using Slug weapons
    Regain control in ZeroG:
        Difficult vs ZeroG

    Burn Damage
Type        Damage
WP          2d6/second
Thermite    2d6/second
Plasma      2d6/second
Fuel        d6/second           
Structure   d6/5seconds         

    Automatic Fire
Burst Size      dice lost per           dice lost per 
                range beyond short      extra point recoil
    3                   1                       1
    5                   2                       1
    10                  3                       2

Fragmentation Attack Table
Burst Radius    Range       d6 hits 1 hit   0 hits  Damage  Pen
Primary         1x Burst    1-3     4-6     7-10    2d6     1
Secondary       2 x Burst   1-2     3-4     5-10    d6      Nil