Traveller: The New Era

Ariikeshmindin subsector: an alternate setting

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Date: Mon, 28 Aug 1995 19:38:08 -0400 (EDT)
From: Alvin Plummer <alvin.plummer@sheridanc.on.ca>
Subject: Ariikeshmindin subsector: an alternate setting


Historical flashback: a posting for Ariikeshmundin subsector, a 
subsector on the coreward fringe of the First Imperium.

[I'm working with only a limited amount of information on the ancient 
Vilani, please post any historical corrections.  If anyone want's to 
continue to develop this area, feel welcome to: I basically built this on 
a lark.  

No, I don't have Vilani & Vargr.   Sigh....]

First off, dating.  According to my information, the Vilani built their 
first jump drive in -9235 (3894 PI, 4714 BC), and fought their 
thousand-year Consolation Wars from -5400 (1017 PI, 880 BC).  The actual 
creation of the First Imperium - ie. the first Vilani interstellar state - 
was at -5273 (922 PI, 752 BC): however, it wasn't actually considered an 
empire at the time, and didn't have any shadow-emperors yet.  At -4045 (
1 VI, 476 AD) the war ended, and the current Vilani dating system began.

[At -8900 (3644 PI, 4380 BC) the Vilani sphere was 10pc in size 
 At -5430 (1040 PI, 910 BC) Jump 2 was discovered. The Vilani sphere was 
    about 60 parsec's in radius.]

Now, my subsector is set on -4868 Imperial, after the creation of the 
First Imperium, but before the end of the Consolation wars.  What's my 
current dating system?  It can't be VI/PI, since the war's haven't ended 
yet, but the Imperium does exist.  And what's the name of this Imperium?  
I don't think it's The Grand Empire of the Stars, as there is no emperor 
yet.  Moreover, according to the Library Data books, the Vilani contacted 
a large number of nearby races in it's initial expansion, without 
conflict: there was already a government regulating trade and technology.

Unless someone with Vilani and Vargr knows different, I have elected to 
call the current government the Stellar Commonwealth.  Vilani 
civilization by this time is c.4400 years old, the Imperium/Commonwealth 
is about 425 years old.  The Consolation Wars are in full swing, being 
fought by the aggressive Vilani to incorporate ALL jump-capable peoples 
into one united government. (the other governemnts obtained jump-tech 
from Vilani traders, etc, although the Genoese to this day claim to have 
invented it on their own.)  Most fighting/"pro-active diplomacy" is 
rimward of Vland, in a massive arc cutting through the following sectors:
   Shaakasi (Verge), Illeish, Zarushagar, Masilaa (Massilia), Manadish 
Khurem (Delphi), Rishunir (Fornast), Makhuniim (Ley).
   Territory actually controlled by the Commonwealth includes Kishadikhu 
(The Windhorn), Meshan, Mendan, Amdukan, Vland, Lishun, Mirasirka 
(Antares), Sushinar (Reft, on the rimward side), Gushemege, Dagudashaag, 
Ukan (Core). Gushgus (The Empty Quarter) is currently uninhabited by any 
interstelar civilization: it won't even recieve the name Gushgus for
three centuries.
   Five Vilani megacorporations exist at this time: Makhidkarun 
(entertainment, communications), Naasirka (information, electronics), 
Sharurskid (trade, speculation), Damuumirkhuu (finance, banking), and 
Khiimkeshushisaas (starships, heavy equipment).
   Interstellar government is by a number of ruling councils, allotted by 
the population of a world.  Representatives are chosen by the world in 
any manner it sees fit.  Vilani colonies dominate these councils, and 
most follow the lead of Vland.  Many of the more powerful non-Vilani 
systems have been long-dominated by Vland for millennia, and identify 
with her in the same way the ancient Spanish, for example, would be proud to 
call themselves Romans during the first Solomani Imperium. (well, OK, the 
technology can stand some improvement...)

[As an aside: the Zhodani get jump drive on -5415, The Vargr on -3810, 
the K'kree at -4142, Hivers at -4698.  The Terrans contact the Vilani at 
-2422, soon after getting jump drive.]

The curremt dating system is an ecletic and convoluted one, where you need a 
computer to keep track of which day it is. Despite it's clumsiness, 
Vilani conservativism insists on using it ("It was good enough for the 
ancestors, it's good enough for us!") until the end of the Consolation 
wars.  Years are denoted by an name/number combo, ie Urursi-Irika 1871. 
Each day and month are named: however, the names change often to 
commemorate new events, major discoveries, etc. (Imagine if a the name of 
a month was changes everytime a major news event happened, ie renaming 
December Freedom because that's whne the Berlin wall fell, or changing 
Wednesday to Sputnik because that's when it made it's first orbit.)

So much for the time period. (Oh, before I forget: the Max TL is B, but it's 
available only in Vland sector at this time.) Now to the subsector.
Our subsector is at the coreward rim of Kishadiku sector: it's neighbours 
are noted below 

Amshagi    |  Kishadiku    |  Meshan  |
Eneri      |  Vland        |  Lishun  |  Mikasirka  |

Ariikeshmindin is at Subsector C: basic UWP information follows.
Date:  16D Urursi-Irika 1871    
[128-(-4868) Imperial, 617.514 PI, May 7, 348 BC: about a decade before 
Alexander the Great, if memory serves]

1701   Zakigiirkar       X737000-0          014  M0V
1702   Kumgedigku        X300000-0          004  G8III  M9V
1704   Iizikimagii Shi   X467000-0          004  F3V
1706   Giilumadgii       D673266-5       Vi 321  M1V M8D
1707   Kurshudeliish     X8C5656-7       Vi 400  M3V
1709   Durishishiisaakar XABA000-0       Vi 023  M5V
1802   Sudimimendu       X434000-0          023  M6V
1804   Gulankiduuliir    D485510-0          600  K3V M8D
1806*  Magagaziishii     C7B4679-8  P T  Vi 621  M4V M6D
1807*  Arshlekuurpe      CACA785-9  P T  Vi 120  M5D M8D
1808   Ishakira          E445230-5       Vi 102  M4V
1810   Iinimina          X879000-0       Vi 013  K7V M4D
1901   Gaakalinkuugan    X463000-0          005  K0V
1903   Asakirishiisaakar X310000-0          004  M0II
1904   Nushiimga         X000000-0          000  G6V M9D
1906*  Shiirushshe       E5017CG-9  P    Vi 710  K1V M5D   
1907   Khuusuramdu       X443000-0       Vi 015  K3IV 
1908   Kaadlushuur       X887000-0       Vi 001  M2V
1909   Kisha Mushgamir   C360433-9       Vi 301  G0V M5D
2001   Anraanishashi     X424000-0          022  K0V
2002   Shubanarkhashash  D56A647-8       In 404  G0III
2003   Riiszashu         X230000-0          004  F2V
2005*  Uukamidungamir    B230411-9  T    Vi 404  MiV M5D
2010   Uumshummaselim    X573561-3       Vi 304  G0V
2102   Kakhaduud         X000000-0          003  M0V
2103   Iidurkhudadiin    D920425-9       In 101  M5V
2104   Gakhabalukar      B32878C-9  L T  In 914  G3V M1D
2106*  Giigikakine She   D7968A9-1  P T  Vi 103  K5V M1D
2107*  Nanmaduu          E75A4DF-5       Vi 422  M0V M0D
2108*  Kiniidamuumi      X300000-0       Vi 001  G9D
2109*  Arrikeshmundin    A79268A-9  B T  Vi 305  G0V
2110*  Ukiishish         B56359C-8  P T  Vi 104  G2V M4D
2201   Gumakhimnigip     EAD4788-7          703  M4V
2202   Urkigade          X8A5000-0          023  K4V
2203   Ushshasasaanur    X100000-0          003  M1V
2205   Zulaaganlu        X400000-0       Vi 003  K2IV
2206   Shiliniigku       X100000-0       Vi 003  G1D M1D  
2207   Kengarasha        X000675-7       Vi 323  G0V
2208   Ikgikiggi         X335110-9       Vi 510  F0D M8D
2209*  Giikikasmir       A588686-A  P T  Vi 704  G0V
2210*  Ashurgamlii       C32559A-7       Vi 912  K1V
2302   Bikuredi          E554600-0       In 324  G2V
2305   Dukhikisgar       X548675-6       Vi 203  K3III M8D
2306   Isurshurshasduu   X89A345-7       Vi 415  K4V M8D
2307   Kamakiku          X9B1651-4       Vi 502  M2V
2308   Egshirakhuku      X120420-8       Vi 604  M4D M1D
2401   Ashkiigeshkur     X5A8000-0          004  K8D
2403   Mamigiidamigam    X400000-0          024  K8IV
2405   Mushiisiugi       X431000-0       Vi 010  G0V M5D
2406   Dapagiri          C77378C-5       Vi 403  M3V M3D
2409   Gugisziishan      E100200-9       Vi 700  G5IV
2410   Darudkaarke       X551598-5       Vi 820  K3V M1D

P = Kishadikhu Patrol Base  (mainly customs, rescue, law enforcement)
B = Vilani Naval Base
T = Megacorp Trade Station
L = Local Naval base
* = Trade route. Starships pratically never leave this route: only the 
military and crazy free traders (there about 3 in this subsector) will 
ever do so.
Vi = First Imperium alliegance.  In = Independent

[Note: the above is for referee use only: there is no such thing as "UWP 
listings" for the First Imperium.  The players will have to discover this 
information themselves, and try to remember it without recourse to UWP 
codes of any form.]

Trade:
Pratically all trade within the First Imperium is by convoy, from small, 
5-ship affairs to massive, thousand-ship trader fleets.  This is for a 
variety of reasons: the preference in safety in numbers (Solomani 
individualism is nearly unheard of), insurance costs, and the fact that 
very few ship have built-in fuel purifiers, forcing them to stick to the 
chain of trader bases and starports. (Obtaining a licence for a fuel 
purifier is nearly impossible for civilians)

Because this subsector is so thinly settled (it will only have 2 hi-pop 
systems by -2219, when the First Imperium falls, 2649 years from now), 
there are only about 200 jump-capable merchantmen, almost all built at 
TL 9, on a basic 200-ton frame.  The Commonweath Navy has about 20 
combatants, built on a similar frame, but with a few lasers added.  It 
also has 2 600-ton SDB, both on Ariikeshmundin/2109. 

Politics
Subsectors governments varies widely within the Commonwealth, the most 
common forms being 1 world = 1 vote democracy, established bureaucracies, 
ruling families, appointed govenours, martial law or megacorporate rule, 
a la the British East Indian Company.

Ariikeshmundin subsector is currently rules by an appointed civilian 
governour, a retired naval captain.  Most of his duties revolve around 
mediating disputes between the three Iklikha worlds (Magagaziishii/1806, 
Arshlekuurpe/1807, Shiirushshe/1906); promoting trade and settlement of 
the Shuu Miradis  group (Arrikeshmundin, Ukiishish, Giikikasmir, 
Ashurgamlii); keeping an eye on non-Vilani space, esp. Gakhabalukar; 
insure that the Liipukurkhulii convoys (from 1807 to 2110) run smoothly; and 
(unofficaly) skim a little off the top for himself. 

There is a major war on one of his worlds, Magagaziishii/1806.  However, 
he has resoutely avoided getting involved, as it would be extremely 
expensive.  Moreover, neither of the combatents pose a threat to the 
Commonwealth.  However, public opinion, which long supported him, is now 
urging an intervention: letting this war fester is becoming a liability 
to the system's self-image, and the sector government might blackball 
this subsector as "Too barbarian", locking out the subsector from a host 
of goodies like easy terms on loand, or additional funds for developemnt 
projects. 

*The Liipukurkhulii route (to save time, only hex numbers are used)*

The Shuu Miradis worlds
2109 - Capital of the subsector, real ship yards, naval base.  Centre of 
trade for the subsector
2209 - TL A -- best TL for the entire coreward half of the sector. 
Rapidly growing colony, heavy into architecture.  One of the top two 
shipyards in the sector, but only a handful of ships are made per year.  
Wealthest world in the subsector
2110 - Young (founded 40 years ago), growing colony.  Founded as a 
trader's stopover, it's economy centres around it's ship yard, but is 
starting to diversify.  Often prone to boom-bust cycles.
2210 - Ho-hum port.  A run-dwn, economically deprived world.  
Absolutely dependent on it's port for all income: a very bad place to be 
during a downturn.

En route to the Iklikha worlds
2107 - A hard religious dictatorship.  Little to trade, just a stopover.  
A waterworld, it's orbiting port is owned by the subsector, rahter than a 
corp, line or megacorp.
2108 - A stripped-down refuel depot: barely a port at all!
2106 - Worldwide, TL 1 empire run by massive Brontosaouri 
(well, to Solomani eyes, anyways)  About 30m. long, head raised up to 
18m high, weight about 30 meteric tonnes. 
Hits - 100, Hooves - 5, Tail - 4, Stomp 15
Armour 3, Initiative 1.  To hit: 8.   9A, 7F, 29S 
2105 - An expensive overhaul and transshipping point.  Ships which have 
emptied a LOT of their cargo for fuel and/or loaded up on fuel pods can 
try to make the journey to Gakhabalukar/2104, the most powerful non-Vilani 
system in the subsector.  No Gakhabalukar jumpships visit: the 
Vilani is extremely jealous of jump technology, and forced the 
Gakhablukar to give up building or maintaining any jumpships.

The Iklikha Worlds
1906 - A highly interesting world.  Rigid, but popular laws.  One of the 
few Vilani colonies where science and research is actually tolerated.
1806 - Hot sopt of the subsector: currently in the throes of a on-again, 
off-again world war.  The few nuclear warheads the world could afford 
have already been used, and they are continually trying to save enough 
money to buy more, while fending off the enemy in the meantime. 
They are avid buyers of conventional military equipment, too.  Traders can 
often be seen in orbit, waiting for a truce so they can land in neutral 
territory.
  As the two fractions improvish each other, a steady stream of refugees 
is emigrating from the system, and the subsector governour is starting to 
feel pressure from Upstairs to solve the situation: rather difficult, 
given the limited amount of force he can bring to bear against the two 
fractions, but becoming more viable as the world ruin's it's capasity to 
fight off even a shoestring invasion. 
1807 - A highly alien and dangerous enviroment: ships must plot their 
decent carefully, or be suddenly ripped apart/broiled alive in atmosphere. 
Sole source of a variety of rare ores and alloys for the sector quadrant 
(subsector's C,D,G,H)  Wealthiest of the Iklikha worlds now that 
Magagaziishii/1806 has ruined itself.

Outside of the Liipukhulii route: trailing

- a region of general poverty, and few ports.  Home of the stagnating 
Kidu Shazahud region.

The Kidu Shazahud region proper
2207 - No port: balklanized in very small settlements of 1,000 - 10,000.  
Loathe's visitors.  Endless skirmishing.
2305 - Four large nationsn c.110 small nations.  No port: has little of 
value to trade
2306 - No port: home of a small,struggling colony. Grim prospects.
2307 - Once a massive Vilani naval base, built 500 years ago as a staging 
areafor a stillborn attempt to expand coreward of Kishadiku sector.  Now, 
theorbiting portion has long crashed, while the ground portion has 
suffered major technological regression.
2308 - Originally a scientific research station, now a rarely-visited 
philosophical monastery.  No port.
2406 - Gateway to Sudarri subsector (Kishadikhu-D) (a very sparcely settled 
area: c. 24 million total popualtion). Cultural, economic links are to that 
subsector, not here.

Outside of the Kidu Shazakud region:
2409 - A provately owned port (and system!) of a system-wide corporation.
2410 - No port. Economically bankrupt, but politically stable.

Outside of the Liipukurkulii route: Spinward
1706 - A simple but efficent port. A small surveying settlement, run by 
the subsector government.
1808 - A "flat pavement" port.  With a fuel farm.
1909 - a Health retreat, with an oversized port to handle the additional 
passanger traffic.  Many subsector-wide sporting events are held here.
2010 - No port: for centuries (up to today) a favourate exile world for 
political dissidents.  Directly controlled by the subsector.

[Note: 1908 is a system which is uninhabitable despite it's breathable 
air and biosphere, due to subvocal soundwaves that render the non-deaf 
insane over one to two weeks.]

Outside the Liipukurkulii route: Coreward
1804 - The masters of this decrepid port have manages to organize the 
original, now TL 0 settlers as "employees".
2002 - With a small but viable port, this habitable world is the most 
sfaest, pleasent place in the subsector.
2103 - Just another orbiting refuel centre.
2104 - A very fine port: no new jumpship construction ability, due to a 
treaty with the Commonwealth.  Wealthy, old, well defended - but 
emasculated, unable to expand across the stars due to the shadow of 
Commonwealth fleets.  Can't seem to decide to hate or emulate the Vilani.
2201 - A poor port, maintained for prestige rather than use. A 
poor, but comapatively pleasent, culture.
2302 - Formerly a large Gakhabalukar colony. Brutally nuked by the Vilani 
to "persuade"  Gakhabalukar/2104 to give up interstellar expansion or 
exploration.

------------------------------------------------------------------------------
Alvin Plummer
"Preserve what we created, Norris, and remember what we stood for."
                               - Strephon, 179-1126

Reply to: alvin.plummer@SHERIDANC.ON.CA
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