FFS designs

Solomani scout/courier

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Date:         Wed, 30 Nov 94 22:51:55 EST
From: "David A. Nelson" <34TYHPE@CMUVM.CSV.CMICH.EDU>
Subject: Solomani scout/courier

      Hi, this is a ship I designed with your adventuring types in
   mind.

   Solomani scout/courier
   General Data
   Displacement:  100 tons           hull armor: 80
   length:  42m                      volume: 1400m
   configuration: needle AF          target size: S
   price:   110.79 MCR               Tech level: 14
   mass (loaded/empty):  1320.756/1137.1012

   engineering Data
   PowerPlant 202mw fusion power plant.  (101mw per hit) 1.2 years
   duration.
   Jump performace:  3 (280m of fuel)
   g-rating:  3G (50mw) countra-grave lifters (10mw)
   g-turns:   50G turns (110.8g usings jump fuel), 6.25M of fuel each
   maint: 36.4
2222
   Electronics
   computer:  2x TL-14 mod st computers (.5mw each) 1X TL-14 mod FB
   computer (1mw)
   commo: 300000km radio (10 hex, 10mw) 1000au maser (..,.6mw)
   avionics: TL-10 avionics
  sensors:passive ems folding array 150,000km  (5 hex, .12mw)
   active ems 360000 km (12hexes 17mw), TL-14 densitometer, TL-14
   Neutio sensor
   Controls:  8x workstations
  Armament:
   2x TL-14 150mj lazer turrets (loc: 14, 15 arcs: all; 8.4mw each
    1 crew each
 masterfire directors:  1x TL-14 MFD (6 diff mods, no msl, 6 hexs
     .182 mw 1 crew each)
2
   Accommadations
   life support:  extended (.28mw) grav compensators (6g, 10mw)
   crew: 8(2xmaneuver 1xelectorinces, 1xengineering, 1-3xGunners
            1xCommand) see notes
   Crew accommodations: 4 small staterooms (.001mw each), Double occupied
   passenger accommodations:  2 small staterooms  (.001mw each)
   cargo: 140m, one large cargo hatch
   small craft:  none
   Air locks: 1
   area         surface hit               internal explosion
    1          antenna                      electronics
    2          1 al                      (1-15) ele  (16-20)quater
   3-4         1-4 ant             (1-13)quaters (14-20) hold
   6-13                                   hold
   14-15                            (1-12) lazer turret (13-20) hold
   16-19                            (1-10)eng   (11-20) hold
    20                                         eng

system damage: jumpdrive: 2major, masterfiredirector: 2 minor, counter grav:
1major, maneuver drive: 3 minor hits, life support 3 major, emergency life supp
ort: 2 major hits, powerplant: 2 major hits, Fuel purifaction plant: 2 major hi
ts, small state rooms: 2 minor hits, all other systems: 1 minor hits.

Notes:   THe ship has a power excess of 1.105 mw.  this excess is often used to
 power addition system added to the standard design.
 ship crew can be reduced to 4 by one mananover crew meneuver crew member
  doubling as the electronics officer, and one gunner controlling both
 lazers from the master fire director.
  fuel purication plant take 12 hourss and 1.32mw to refine (592.5m) of
  fuel.

      feel free to send any comments to me about this ship.
                      David Nelson  " it ok we'er staff."