FFS designs
TL15.1Mt.Battleship.txt
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Date: Wed, 6 Dec 95 18:35:52 +0100
From: Oliver Albrecht <ollichid@sp.zrz.TU-Berlin.DE>
Hello There!
This is a long mail, but I didn`t get to submiss anything in the
past time. If I bore anyone of you to death, I apologize, but here I go
anyway.
1) BBH-Galaxia
==============
Sorry but I just couldn`t resist some time ago and created this monster, just for
the sake of doing something at the outer limits of FFS. I doubt anyone will have a use
for it in his gaming sessions, but it`s interesting ...
*******************************************************************************************************
* TL15 - Ultra Heavy Battleship GALAXIA-Class *
*******************************************************************************************************
GENERAL DATA
Displacement: 1,000,000 tons Hull Armor: 5,600
Length: 750 m Volume: 14,000,000 kl
Price: MCr 339,995 **** Target Size: G
Configuration: Wedge USL Tech Level: 15
Mass(loaded/empty): 16,949,000/17,881,000 tonnes
ENGINEERING DATA
Power Plant: 2,000,000 MW Fusion Power Plant (400 MW/hit), 1 year duration
Jump Perform.: 3 parsecs (93,333 kl each)
G-Rating: 1 Gs (1,000,000 MW/G), no Contra-Grav
G-Hours: 24 (35 using jump fuel), 250,000 kl fuel each
Maint: 217,583
ELECTRONICS
Computer: 20xTL15 Mod Fib Computers (1.1 MW ea.)
Commo: 20x1000 AU Radio (*; 10 MW ea.), 10x1000 AU Meson (*; 5 MW ea.)
20x1000 AU Maser (*; 0.6 MW ea.), 20x1000 AU Laser (*; 0.3 MW ea.)
Avionics: none
Sensors: 20xPassive EMS 210,000km fixed array (7 hexes; 0.25 MW ea.),
20xActive EMS 480,000km (16 hexes; 25 MW ea.),
10xDensiometer (0.4 MW ea.), 10xNeutrino ( 0.001 MW ea)
ECM/ECCM: 10x480,000km EMS Jammer (16 hexes; 50 MW ea.),
10x3,000,000km AreaJammer (100 hexes; 1,080 MW ea)
Controls: Bridge, Auxiliary Bridge each with 3,205 Bridge Workstations plus
13,333 Normal Engineering Workststions
ARMAMENT
Offensive: 1,000,000Mj Particle Accelerator (Loc: Spinal; Arcs:1; 277,777 MW),
100x100 ton Laser Bay (Loc:5 on each; Arcs: **; 157 MW ea.),
100x100 ton Missle Bay (Loc: 5 on each; Arcs: **; 0.15 MW ea.),
10x1000 ton Laser Battery(Loc:1,3,...19; Arcs: **; 4000 MW ea.)
Defensive: 200xSand Turret (Loc: 10 on each; Arcs: **; 2D10x5 Rdc/Hit; 50 Cann ea.; 1 MW ea),
100xPDF Laser Turret (Loc: 5 on each; Arcs: **; 675 MW ea.),
Meson Screen Generator (PV=490; 600 MW; 90 Crew),
10x3,000,000km Nuclear Damper Screens (100 hexes; 300 MW ea.),
TL15 BlackGlobe plus 1xBackup (40%; 180 MW; 11,200,000 Mj HPG Banks)
MFDs: 200xMulti MFD (6 DiffMods; 10 hexes Msl; 10 hexes; 3 MW ea.; 1 Crew ea.)
ACCOMMODATIONS
Life Support: Extended (2,800 MW), Gravitic Compensation (6G; 70,000 MW)
Crew: 20985 (13,333xEngineering, 30xElectronics, 2xManeuvering, 260xGunnery,
1334xMaintenance, 2000xTroops, 520xFlight Crew, 2913xCommand,443xStewards,
150xMedical)
Passengers: 150 (100xMiddlePassage, 50xHigh Passage)
Crew Accommod.: 8961xSmall Stateroom (Crew; double-occupancy; 0.0005 MW ea.),
2150xSmall Stateroom (Command+Medical; single-occupancy; 0.0005 MW ea.),
913xLarge Startroom (High Command; single-occupancy; 0.01 MW ea.)
Passenger Acc.: 100xSmall Stateroom (Middle Passage; single-occupancy; 0.0005 MW ea.),
50xLarge Startroom (High Passage; single-occupancy; 0.01 MW ea.)
Other Facilit.: 100xElectronics Shop (0.6 MW ea.), 100xMachine Shop (1 MW ea.),
10xLaboratory (0.8 MW ea.), 200xSickBay (0.8 MW ea.),
200,000 kl Recreational and Exercising Areas,
Self Destruction: 50 Gt Thermonuclear Bomb
Cargo: 200,000 kl, 571 large cargo hatches
SmallCft & LF: Spacious Internal Hangars (110x100t-Shuttle, 10x10t Launch, 200x10t Fighter),
Launch Tubes (10x100t, 1x1t), 2500x5t Lifeboat Socket with Lifeboat ***
AirLocks: 10,000
Notes:
*) Infinity for game purposes.
**) Arcs as described in T:TNE/BL rules.
***) See RCEG, p.147.
****) Prices for Small Craft not included.
STATS
Damage Tables:
1D20 Surface Damage Internal explosion
-----------------------------------------------------------------------------------------------
1 Ant 1-9: Elec, 10-19: Hold, 20: SpinalPA
2-4 1-19: Hold, 20: SpinalPA
5-9 1,2: Weapon(*), 3-20:Hold
10 1:Ant 1:Qtrs, 2-6: Elec, 7-20:Hold
11 1:Launch Tube, 2-12: CH Hold
12-15 Hold
16,17 1:AL Qtrs
18,19 1-2: Eng, 3-20: Hold
20 Eng
-----------------------------------------------------------------------------------------------
Notes: (*)Roll 1D6: 1:LBy, 2:PDF-LT, 3:Sand, 4: MslBy, 5,6: LBatt
System Damage:
--------------
JD-11200H PP-5000H MD-1000H SR-1H
SSR-(2h) LS-84613H ELS-42306H MesonCom-10H
AreaJam-41H AG-1400 LBy-23H MBy-2H
PDF_LT-1H SpinalPA-3550H ND-33H SandT-1H
Tractor-1000H PEMSAnt-(3h) BGlobe-4H MS-90H
ElecShop-1H MachShop-1H Lab-1H SickBay-1H
Hangar-31640H LifeBoats-8750H SelfDest-4800H LTube1-175H
LTube2-18H
All other-(1h)
Weapon Stats:
-------------
1000GJ Spinal N-PAW (ROF:100, -2 DiffMods):
TL Effect MW MCr Wt Short Medium Long Extreme
----------------------------------------------------------------------------------------
15 1000Gj 277,777 2,500 355,625 10:5000 20:5000 40:5000 80:5000
1000 ton Laser Battery (ROF:100, -2 DiffMods):
TL Effect MW MCr Wt Short Medium Long Extreme
--------------------------------------------------------------------------------------------
15 72000Mj 4,000 352 3330 10:1/215-671 20:1/215-671 40:1/215-671 80:1/215-671
100ton Laser Bay (ROF:100, -2 DiffMods):
TL Effect MW MCr Wt Short Medium Long Extreme
----------------------------------------------------------------------------------------
15 5650Mj 1569.4 90.28 2381.18 10:1/60-188 20:1/60-188 40:1/60-188 80:1/60-188
Point Defense Laser Turrets (ROF:800, -5 DiffMods):
TL Effect MW MCr Wt Short Medium Long Extreme
---------------------------------------------------------------------------------------
15 430Mj 675Mw 4.741 58.99 5:1/17-52 10:1/9-29 20:1/5-14 40:1/2-7
MissleBays:
TL Type MW MCr Wt Launchers Rdy Msls MslSize Crew
--------------------------------------------------------------------------------------
12 100ton bay 0.15 0.2815 160.256 4 35 20m3 1
Missles:
TL Guid Yield Mass Vol Arm Mcr G-Turns Hits Damage Rng Comm Sens Sigs
---------------------------------------------------------------------------------------
15 Indep 500*4 22.23 20 28 11.41 76/20 4*1d6 1/25-79 0 10L 10L 1/1/1/1/1
15 Indep 100*30 20.39 20 28 31.53 80/20 Note1 Special - Note1 0P 1/1/1/1/1
NOTES
No fuel purification machinery, 8,800,000 kl fuel.
This ship was planned since 1070, when the high admirality decided that the IN needed
some prestigious ships. In 1078 Gashikuudaan Yards got the order to build 10 ships of the
new GALAXIA-class. During construction however problems arose by the sheer size of the ship
and public opinion turned against the enourmously expensive project. Lukin Gashikuudaan, owner
of Gashikuudaan Yards, died in 1081 of an old heart weakness, and his company staggered into
financial problems without its 130 year lasting leader. Construction came to a halt the same
year. In 1087 Core Starships offered to continue the project on its own risk. The admirality
accepted the offer, and construction continued in 1095 at CS orbital facility.
With CS's 1000 year experience construction went on swiftly, and in 1099, just in time for
the centennial celebrations, the EMPEROR OF THE 8000 SUNS was finished. The name GALAXIA was
abandoned for various reasons, but kept as the class designation.
Euphoria was high in navy circles, and never lowered since. The GALAXIA class is seen
as an example for modern naval architecture. 60,000 kl of recreational and excercisement area
make these ships very hospitable and friendly.
Nontheless the GALAXIA-class is an almost invincible opponent. Its 200cm BSD armor makes
it almost invulnarable to all weapons except meson guns. Defense against those however is seen
as a major weakness in the GALAXIA's design. Many experts criticize the meson screen for being to
weak, to stand against typical meson fire from other battleships. Others argue, that any ship,
that was large enough to hold a meson gun of appropriate caliber would never come close enough due
to the 1000 Gj particle accelerator weapon that typically outranges all meson guns of its size and
the fierce, unstoppable power of the 1000 ton laser batteries.
Furthermore, the GALAXIA can fire 400 large missles per round, for 8 rounds, each tipped
with four 500kt warheads. Next there are 100 heavy laser bays, that penetrate up to 402cm of BSD,
and finally 100 point defense laser turrets with a deadly ROF. Combined with a sensor-array
that won't let slip anything through its weave, many people wonder if there actually *is*
anything that could harm this ship even with its black globe down.
Ships built so far: (001-1120)
------------------------------------------------------------------------
Name Laid down Completed Owner
------------------------------------------------------------------------
EMPEROR OF THE 8000 SUNS 105-1079 319-1099 Imperial Navy
CROWN OF THE 8000 SUNS 234-1098 195-1102 Imperial Navy
WARRIOR OF THE 8000 SUNS 265-1102 254-1106 Emperor's Guard
ECLIPSE OF THE 8000 SUNS 045-1106 137-1110 Imperial Navy
DEFENDER OF THE 8000 SUNS 201-1109 087-1114 Imperial Navy
EMPRESS OF THE 8000 SUNS 128-1113 323-1117 Imperial Navy
ROYAL VENGEANCE 183-1118 mid-1121 Lucan's Navy
DARK DELIVERER planned planned Lucan's Navy
LOYAL REAPER planned planned Lucan's Navy
------------------------------------------------------------------------
[Parts of this design (the 100 ton laser and missle bays) were taken from Roger Myhres
"starship.weapons". Cool job, Roger!]
******************************************************************************************************
===================================================================================================
THE DESIGN SEQUENCE:
Notes:
(X/Y) : X devices online, Y devices backup (only X devices need power)
Cx : x crew
Description MW m^3 t m^2 MCr
--------------------------------------------------------------------------------------------------
1. Hull
Disp=1,000,000 - -14,000,000 - - -
Hull(WedgeUSL;200cmBSD) - 822,000 12,300,000 -411,000 23,016
IntStructure(4G) - 587 8,807 - 16
2. FTL Drive
Jump 3 - 560,000 1,120,000 186,666 168,000
Jumpfuel for 3 parsecs - 2,800,000 196,000 - -
3. Controls
Holographic Linked 1000 14,000 1,400 - 20,000
20xComputer TL15/fib 22 280 56 - 240
4. Electronics
20xMaser-1000AU 12 1 2 20 4
20xLaser-1000AU 6 1 2 20 4
10xMeson-1000AU 50 5,000 10,000 500 200
20xRadio-1000AU 400 1 2 4,000 3
20xAEMS-480,000km 500 25 50 50 50
10xDensiometer 4 70 15 400 15
10xNeutrino Sensor ~ 50 50 - 30
20xPEMSfixed-210,000km CPU: 5 50 100 - 100
Ant: - 300 300 6,000 300
10xEMSJammer-1000AU 500 13 25 25 50
10xAreaJammer-3,000,000km 10,800 4,050 4,050 - 8,100
5. Defense
10xNucDamper-3,000,000km 3,000 33,000 33,000 3,300 4,500
MesonScreen (PV: 490) C90 600 12,000 9,000 6,000 1,200
-90xWorkstation - 630 18 - 1
200xSandcasterTurret 200 8,400 10,000 2,000 200
TractorBeam(3 Mtons) 1,000 100,000 100,000 - 10,000
2xBlackGlobe(40%)(1/1) 180 700 700 - 2,000
-HPGBank 5,714,286Mj - 200,000 400,000 - 2,000
6. Offense
1000GJ-PAWS Spinal-15 277,777 182,500 355,625 10 2,500
100x100ton LaserBay-15 156,940 140,000 238,118 15,000 9,028
10x1000ton LaserBatt-15 40,000 140,000 241,300 160 3,520
100xPDFLaserTurret-15 67,500 4,200 5,899 1,000 474
100x100tMissleBay-12 15 140,000 16,026 15,000 28
200xBeam/MslMFD-300,000km(-6) 12 1,200 1,200 - 1,200
7. Maneuver Drive
HEPlaR(1G;20,000,000TT) 1,000,000 100,000 100,000 100,000 1,000
(FC: 250,000 kl/Gh)
8. Optional Features
100xElectronics Shop 60 8,400 4,000 - 100
100xMachine Shop 100 14,000 12,000 - 200
10xLaboratory 8 1,120 500 - 50
200xSickBay 160 22,400 10,000 - 1,000
InternalSpaciousHangars for:
-200x10t Rampart Fighter - 112,000 22,400 - 22
-10x100t Shuttle - 56,000 11,200 - 11
-10x10t Launch - 5,600 1,120 - 1
-100x100t Shuttle - 560,000 112,000 - 110
10xLaunchTube (Sht/Fig) 3,500 350,000 175,000 392 50
1xLaunchTube (Launch) 35 3,500 1,750 100 1
2500x5t-LifeBoatSocket w/Boat - 175,000 150,000 25,000 5,800
Self-Destruct: 50GT-TNBomb (*) 30 30,000 480,000 - 10,000
9. Environment
ExtLS 2,800 112,000 112,000 - 7,000
ArtGrav/GComp(6G) 70,000 140,000 280,000 - 7,000
10000xAirlock 10 30,000 2,000 20,000 50
10. Power Plant
Fusion Power Plant-15 -2,000,000 250,000 500,000 - 50,000
Fuel(1 year) - 150,000 11,000 - -
11. Accommodations
8961xSmallStateroom(double occ) 5 250,908 17,992 - 385
250xSmallStateroom(MID+Cd) ~ 7,000 500 - 10
50xLargeStateroom(HI) ~ 2,800 200 - 5
2000xSmallStateroom(Cc) 1 56,000 4,000 - 80
913xLargeStateroom(Cc) 1 51,128 3,652 - 91
12. Workstations
Bridge:
3205xBridgeWS - 44,870 641 - 6
AuxBridge:
3205xBridgeWS - 44,870 641 - 6
Eng:
13,333xNormalWS - 93,331 2,666 - 27
13. Miscellanious
Cargo (w/large hatches) - 200,000 200,000 11,428 11
Fuel (24 Gh) - 6,000,000 420,000 - -
Shopping, R&R, Training
Sports, Excercising, Leisure - 60,000 100,000 1,000 200
TOTAL: OK OK 16,949,000/17,881,000 OK 339,995
==================================================================================================
NOTES:
As you might notice, the meson screen is really small. The problem with getting it
bigger was not power usage, but surface area. Jump drive and HEPlaR drive consume a lot
of it, and though the volume of this ship is immense, the surface is not. EMM radiators
would consume another 140,000 m^2, so I also had to leave them away. This makes this darn
thing a really big blotch on any AEMS operators cube (=radar operators screen:) and
vulnerable to the most feared spaceship weapon of tomorrow, too...(sigh)
Next, I really don't know if the gunnery is enough for a ship that large. Sure, I could
well add another 100 LaserBays, but aren't the first hundred enough to handle with *any*
ship? A ship with an AV of 2000 will still suffer 155 damage points. This is still one critical
hit on a craft of up to 100,000 tons. Anything larger will be eaten up by the PA the same round
it appears on the screens/cubes. Those 1000ton laser batteries will do the rest in less
than one round... Critical hit on G sized targets up to an AV of 101,050 !!!
Then, if something wanted to hurt this baby, it would have to pump incridible
11 Tj = 11,000 Gj = 11,000,000 Mj into the heat sinks first... I guess there are few ships
that could do something like it. However I would like to hear some comments from BR/BL players
on this topic, as I'm not one myself ( no players...:( )
Last but not least, after creating this monster I am looking for a way to stop it!
Planetary meson gun sites are a possibility, but what sort of fleet could stand long
against such an opponent?
Last note: I included a self-destruct mechanism. Weight was figured out from the
TN-warhead table in FFS, but price determined as for the same volume of radioactive fuel.
A damper box was provided also. All I need now are rules for damage ...
Any comments are welcome!!!