FFS designs

TL15.1Mt.Battleship.txt

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Date: Wed, 6 Dec 95 18:35:52 +0100
From: Oliver Albrecht <ollichid@sp.zrz.TU-Berlin.DE>

Hello There!
This is a long mail, but I didn`t get to submiss anything in the
past time. If I bore anyone of you to death, I apologize, but here I go
anyway.
 
1) BBH-Galaxia
==============
Sorry but I just couldn`t resist some time ago and created this monster, just for
the sake of doing something at the outer limits of FFS. I doubt anyone will have a use
for it in his gaming sessions, but it`s interesting ...
 
*******************************************************************************************************
* TL15 - Ultra Heavy Battleship GALAXIA-Class                                                         *
*******************************************************************************************************
 
GENERAL DATA
Displacement:	1,000,000 tons		Hull Armor: 	5,600
Length:		750 m			Volume:		14,000,000 kl
Price:		MCr 339,995 ****	Target Size:	G
Configuration:	Wedge USL		Tech Level:	15
Mass(loaded/empty): 16,949,000/17,881,000 tonnes
 
ENGINEERING DATA
Power Plant:	2,000,000 MW Fusion Power Plant (400 MW/hit), 1 year duration
Jump Perform.:	3 parsecs (93,333 kl each)
G-Rating:	1 Gs (1,000,000 MW/G), no Contra-Grav
G-Hours:	24 (35 using jump fuel), 250,000 kl fuel each
Maint: 		217,583
 
ELECTRONICS
Computer:	20xTL15 Mod Fib Computers (1.1 MW ea.)
Commo:		20x1000 AU Radio (*; 10 MW ea.),  10x1000 AU Meson (*; 5 MW ea.)
		20x1000 AU Maser (*; 0.6 MW ea.), 20x1000 AU Laser (*; 0.3 MW ea.)
Avionics:	none
Sensors:	20xPassive EMS 210,000km fixed array (7 hexes; 0.25 MW ea.),
		20xActive EMS 480,000km (16 hexes; 25 MW ea.),
		10xDensiometer (0.4 MW ea.), 10xNeutrino ( 0.001 MW ea)
ECM/ECCM:	10x480,000km EMS Jammer (16 hexes; 50 MW ea.),
		10x3,000,000km AreaJammer (100 hexes; 1,080 MW ea)
Controls: 	Bridge, Auxiliary Bridge each with 3,205 Bridge Workstations plus
		13,333 Normal Engineering Workststions
 
ARMAMENT	
Offensive:	1,000,000Mj Particle Accelerator (Loc: Spinal; Arcs:1; 277,777 MW),
		100x100 ton Laser Bay (Loc:5 on each; Arcs: **; 157 MW ea.),
		100x100 ton Missle Bay (Loc: 5 on each; Arcs: **; 0.15 MW ea.),
		10x1000 ton Laser Battery(Loc:1,3,...19; Arcs: **; 4000 MW ea.)
Defensive:	200xSand Turret (Loc: 10 on each; Arcs: **; 2D10x5 Rdc/Hit; 50 Cann ea.; 1 MW ea),
		100xPDF Laser Turret (Loc: 5 on each; Arcs: **; 675 MW ea.),
		Meson Screen Generator (PV=490; 600 MW; 90 Crew),
		10x3,000,000km Nuclear Damper Screens (100 hexes; 300 MW ea.),
		TL15 BlackGlobe plus 1xBackup (40%; 180 MW; 11,200,000 Mj HPG Banks) 
MFDs:		200xMulti MFD (6 DiffMods; 10 hexes Msl; 10 hexes; 3 MW ea.; 1 Crew ea.)
 
ACCOMMODATIONS
Life Support:	Extended (2,800 MW), Gravitic Compensation (6G; 70,000 MW)
Crew:		20985 (13,333xEngineering, 30xElectronics, 2xManeuvering, 260xGunnery,
		1334xMaintenance, 2000xTroops, 520xFlight Crew, 2913xCommand,443xStewards,
		150xMedical)
Passengers:	150 (100xMiddlePassage, 50xHigh Passage)
Crew Accommod.:	8961xSmall Stateroom (Crew; double-occupancy; 0.0005 MW ea.),
		2150xSmall Stateroom (Command+Medical; single-occupancy; 0.0005 MW ea.),
		913xLarge Startroom (High Command; single-occupancy; 0.01 MW ea.)
Passenger Acc.:	100xSmall Stateroom (Middle Passage; single-occupancy; 0.0005 MW ea.),
		50xLarge Startroom (High Passage; single-occupancy; 0.01 MW ea.)
Other Facilit.:	100xElectronics Shop (0.6 MW ea.), 100xMachine Shop (1 MW ea.),
		10xLaboratory (0.8 MW ea.), 200xSickBay (0.8 MW ea.),
		200,000 kl Recreational and Exercising Areas,
		Self Destruction: 50 Gt Thermonuclear Bomb
Cargo:		200,000 kl, 571 large cargo hatches 
SmallCft & LF:	Spacious Internal Hangars (110x100t-Shuttle, 10x10t Launch, 200x10t Fighter), 
		Launch Tubes (10x100t, 1x1t), 2500x5t Lifeboat Socket with Lifeboat ***
AirLocks:	10,000
 
Notes:
*)	Infinity for game purposes.
**) 	Arcs as described in T:TNE/BL rules.
***)	See RCEG, p.147.
****)	Prices for Small Craft not included.		
 
 
STATS
 
Damage Tables:
1D20    Surface Damage				Internal explosion
-----------------------------------------------------------------------------------------------
 1	Ant					1-9: Elec, 10-19: Hold, 20: SpinalPA
 2-4						1-19: Hold, 20: SpinalPA
 5-9						1,2: Weapon(*), 3-20:Hold
10	1:Ant					1:Qtrs, 2-6: Elec, 7-20:Hold
11	1:Launch Tube, 2-12: CH			Hold	
12-15						Hold
16,17	1:AL					Qtrs	
18,19						1-2: Eng, 3-20: Hold	
20						Eng
-----------------------------------------------------------------------------------------------
Notes: (*)Roll 1D6: 1:LBy, 2:PDF-LT, 3:Sand, 4: MslBy, 5,6: LBatt
 
 
System Damage:
--------------
JD-11200H	PP-5000H	MD-1000H	SR-1H
SSR-(2h)	LS-84613H	ELS-42306H	MesonCom-10H
AreaJam-41H	AG-1400		LBy-23H		MBy-2H
PDF_LT-1H	SpinalPA-3550H	ND-33H		SandT-1H
Tractor-1000H	PEMSAnt-(3h)	BGlobe-4H	MS-90H
ElecShop-1H	MachShop-1H	Lab-1H		SickBay-1H
Hangar-31640H	LifeBoats-8750H	SelfDest-4800H	LTube1-175H
LTube2-18H			
All other-(1h)
 
 
Weapon Stats:
-------------
1000GJ Spinal N-PAW (ROF:100, -2 DiffMods):
TL  Effect    MW       MCr      Wt    Short        Medium       Long         Extreme
----------------------------------------------------------------------------------------
15  1000Gj  277,777   2,500   355,625 10:5000      20:5000      40:5000      80:5000	 
 
1000 ton Laser Battery (ROF:100, -2 DiffMods):
TL  Effect    MW       MCr      Wt    Short         Medium        Long          Extreme
-------------------------------------------------------------------------------------------- 
15  72000Mj  4,000     352     3330   10:1/215-671  20:1/215-671  40:1/215-671  80:1/215-671
 
100ton Laser Bay (ROF:100, -2 DiffMods):
TL  Effect    MW       MCr      Wt    Short        Medium       Long         Extreme
---------------------------------------------------------------------------------------- 
15  5650Mj  1569.4    90.28  2381.18  10:1/60-188  20:1/60-188  40:1/60-188  80:1/60-188
 
Point Defense Laser Turrets (ROF:800, -5 DiffMods):
TL  Effect    MW       MCr      Wt     Short       Medium       Long         Extreme
---------------------------------------------------------------------------------------
15  430Mj     675Mw    4.741   58.99    5:1/17-52  10:1/9-29    20:1/5-14    40:1/2-7
 
MissleBays:
TL  Type         MW       MCr      Wt     Launchers    Rdy Msls   MslSize  Crew
--------------------------------------------------------------------------------------
12 100ton bay    0.15     0.2815   160.256    4           35        20m3     1
 
Missles:
TL Guid   Yield   Mass  Vol  Arm  Mcr   G-Turns  Hits   Damage  Rng Comm  Sens   Sigs
---------------------------------------------------------------------------------------
15 Indep  500*4   22.23  20   28  11.41 76/20    4*1d6  1/25-79  0  10L   10L  1/1/1/1/1  
15 Indep  100*30  20.39  20   28  31.53 80/20    Note1  Special  -  Note1  0P  1/1/1/1/1
 
 
 
 
NOTES
   No fuel purification machinery, 8,800,000 kl fuel.
   This ship was planned since 1070, when the high admirality decided that the IN needed
some prestigious ships. In 1078 Gashikuudaan Yards got the order to build 10 ships of the
new GALAXIA-class. During construction however problems arose by the sheer size of the ship
and public opinion turned against the enourmously expensive project. Lukin Gashikuudaan, owner
of Gashikuudaan Yards, died in 1081 of an old heart weakness, and his company staggered into
financial problems without its 130 year lasting leader. Construction came to a halt the same
year. In 1087 Core Starships offered to continue the project on its own risk. The admirality
accepted the offer, and construction continued in 1095 at CS orbital facility.
   With CS's 1000 year experience construction went on swiftly, and in 1099, just in time for
the centennial celebrations, the EMPEROR OF THE 8000 SUNS was finished. The name GALAXIA was
abandoned for various reasons, but kept as the class designation.
   Euphoria was high in navy circles, and never lowered since. The GALAXIA class is seen
as an example for modern naval architecture. 60,000 kl of recreational and excercisement area
make these ships very hospitable and friendly.
   Nontheless the GALAXIA-class is an almost invincible opponent. Its 200cm BSD armor makes
it almost invulnarable to all weapons except meson guns. Defense against those however is seen 
as a major weakness in the GALAXIA's design. Many experts criticize the meson screen for being to 
weak, to stand against typical meson fire from other battleships. Others argue, that any ship, 
that was large enough to hold a meson gun of appropriate caliber would never come close enough due 
to the 1000 Gj particle accelerator weapon that typically outranges all meson guns of its size and
the fierce, unstoppable power of the 1000 ton laser batteries.
   Furthermore, the GALAXIA can fire 400 large missles per round, for 8 rounds, each tipped
with four 500kt warheads. Next there are 100 heavy laser bays, that penetrate up to 402cm of BSD,
and finally 100 point defense laser turrets with a deadly ROF. Combined with a sensor-array
that won't let slip anything through its weave, many people wonder if there actually *is*
anything that could harm this ship even with its black globe down.
 
Ships built so far: (001-1120)
------------------------------------------------------------------------
Name                         Laid down      Completed              Owner
------------------------------------------------------------------------
EMPEROR OF THE 8000 SUNS     105-1079        319-1099      Imperial Navy
CROWN OF THE 8000 SUNS       234-1098        195-1102      Imperial Navy
WARRIOR OF THE 8000 SUNS     265-1102        254-1106    Emperor's Guard
ECLIPSE OF THE 8000 SUNS     045-1106        137-1110      Imperial Navy
DEFENDER OF THE 8000 SUNS    201-1109        087-1114      Imperial Navy
EMPRESS OF THE 8000 SUNS     128-1113        323-1117	   Imperial Navy
ROYAL VENGEANCE              183-1118	     mid-1121	    Lucan's Navy
DARK DELIVERER                planned         planned       Lucan's Navy
LOYAL REAPER		      planned         planned       Lucan's Navy
------------------------------------------------------------------------
 
[Parts of this design (the 100 ton laser and missle bays) were taken from Roger Myhres 
 "starship.weapons". Cool job, Roger!]
 
******************************************************************************************************
 
 
===================================================================================================
THE DESIGN SEQUENCE:
 
Notes:
(X/Y) : X devices online, Y devices backup (only X devices need power)
Cx    : x crew
 
 
Description		       MW		m^3		  t	      m^2             MCr
--------------------------------------------------------------------------------------------------
1. Hull
Disp=1,000,000			-	-14,000,000		  -		-		-	
Hull(WedgeUSL;200cmBSD)  	-           822,000	 12,300,000	 -411,000	   23,016
IntStructure(4G)		-		587	      8,807		-	       16		
 
2. FTL Drive
Jump 3				-	    560,000	  1,120,000	  186,666	  168,000
Jumpfuel for 3 parsecs		-	  2,800,000	    196,000		-		-
 
3. Controls
Holographic Linked	     1000	     14,000	      1,400		-	   20,000
20xComputer TL15/fib	       22	 	280		 56		-	      240
 
4. Electronics
20xMaser-1000AU		       12		  1		  2	       20		4
20xLaser-1000AU		        6		  1		  2	       20		4
10xMeson-1000AU		       50	      5,000	     10,000	      500	      200	
20xRadio-1000AU		      400  		  1		  2	    4,000		3
20xAEMS-480,000km	      500		 25		 50	       50	       50
10xDensiometer		        4		 70		 15	      400 	       15
10xNeutrino Sensor		~		 50		 50	        -	       30
20xPEMSfixed-210,000km CPU:	5		 50		100	        -	      100
		       Ant:	-		300		300	    6,000	      300
10xEMSJammer-1000AU	      500		 13		 25	       25	       50
10xAreaJammer-3,000,000km  10,800	      4,050	      4,050		-	    8,100
 
5. Defense
10xNucDamper-3,000,000km    3,000	     33,000	     33,000	    3,300	    4,500
MesonScreen (PV: 490) C90     600	     12,000	      9,000	    6,000	    1,200
-90xWorkstation			-	        630		 18		-	        1
200xSandcasterTurret	      200	      8,400	     10,000         2,000	      200
TractorBeam(3 Mtons)	    1,000	    100,000	    100,000		-	   10,000
2xBlackGlobe(40%)(1/1)	      180		700		700	      	-	    2,000
-HPGBank 5,714,286Mj		-	    200,000	    400,000		-	    2,000
 
6. Offense
1000GJ-PAWS Spinal-15 	  277,777	    182,500	    355,625	       10	    2,500
100x100ton LaserBay-15    156,940           140,000         238,118        15,000	    9,028
10x1000ton LaserBatt-15    40,000	    140,000   	    241,300	      160           3,520
100xPDFLaserTurret-15      67,500	      4,200           5,899	    1,000	      474
100x100tMissleBay-12	       15           140,000          16,026	   15,000	       28
200xBeam/MslMFD-300,000km(-6)  12	      1,200	      1,200		-	    1,200	
 
7. Maneuver Drive
HEPlaR(1G;20,000,000TT) 1,000,000	    100,000	    100,000	  100,000   	    1,000
(FC: 250,000 kl/Gh)
 
8. Optional Features
100xElectronics Shop	       60	      8,400	      4,000 		-	      100
100xMachine Shop	      100	     14,000	     12,000		-	      200
10xLaboratory			8	      1,120	        500		-	       50
200xSickBay		      160	     22,400	     10,000		-	    1,000
InternalSpaciousHangars for:
-200x10t Rampart Fighter	-	    112,000	     22,400		-	       22
-10x100t Shuttle		-	     56,000	     11,200		-	       11
-10x10t Launch			-	      5,600           1,120     	-	 	1
-100x100t Shuttle		-	    560,000	    112,000		-	      110 
10xLaunchTube (Sht/Fig)	    3,500	    350,000	    175,000	      392	       50
1xLaunchTube (Launch)	       35	      3,500	      1,750	      100	        1
2500x5t-LifeBoatSocket w/Boat	-	    175,000	    150,000	   25,000	    5,800
Self-Destruct: 50GT-TNBomb (*) 30	     30,000	    480,000	   	-	   10,000
 
9. Environment
ExtLS			    2,800	    112,000	    112,000		-	    7,000
ArtGrav/GComp(6G)	   70,000	    140,000	    280,000		-	    7,000
10000xAirlock		       10	     30,000	      2,000	   20,000	       50
 
10. Power Plant
Fusion Power Plant-15  -2,000,000	    250,000	    500,000		-	   50,000	
Fuel(1 year)			-	    150,000	     11,000		-		-
 
11. Accommodations 
8961xSmallStateroom(double occ)	5	    250,908	     17,992		-	      385
250xSmallStateroom(MID+Cd)	~	      7,000	        500		-	       10
50xLargeStateroom(HI)		~	      2,800	        200		-	        5
2000xSmallStateroom(Cc)		1	     56,000	      4,000		-	       80
913xLargeStateroom(Cc)		1	     51,128	      3,652		-	       91
 
12. Workstations
Bridge:
3205xBridgeWS			-	     44,870		641		-	        6
AuxBridge:
3205xBridgeWS			-	     44,870		641		-		6
Eng:
13,333xNormalWS			-	     93,331	      2,666             -	       27	
 
13. Miscellanious
Cargo (w/large hatches)		-	    200,000	    200,000	   11,428	       11	
Fuel (24 Gh)			-	  6,000,000	    420,000		-		-
Shopping, R&R, Training
Sports, Excercising, Leisure	-	     60,000	    100,000	    1,000	      200
 
TOTAL:				OK	    OK      16,949,000/17,881,000	OK	  339,995
==================================================================================================
 
NOTES: 
    As you might notice, the meson screen is really small. The problem with getting it
bigger was not power usage, but surface area. Jump drive and HEPlaR drive consume a lot
of it, and though the volume of this ship is immense, the surface is not. EMM radiators 
would consume another 140,000 m^2, so I also had to leave them away. This makes this darn
thing a really big blotch on any AEMS operators cube (=radar operators screen:) and 
vulnerable to the most feared spaceship weapon of tomorrow, too...(sigh) 
   Next, I really don't know if the gunnery is enough for a ship that large. Sure, I could
well add another 100 LaserBays, but aren't the first hundred enough to handle with *any*
ship? A ship with an AV of 2000 will still suffer 155 damage points. This is still one critical
hit on a craft of up to 100,000 tons. Anything larger will be eaten up by the PA the same round 
it appears on the screens/cubes. Those 1000ton laser batteries will do the rest in less
than one round... Critical hit on G sized targets up to an AV of 101,050 !!!
   Then, if something wanted to hurt this baby, it would have to pump incridible
11 Tj = 11,000 Gj = 11,000,000 Mj into the heat sinks first... I guess there are few ships
that could do something like it. However I would like to hear some comments from BR/BL players 
on this topic, as I'm not one myself ( no players...:( )
   Last but not least, after creating this monster I am looking for a way to stop it! 
Planetary meson gun sites are a possibility, but what sort of fleet could stand long 
against such an opponent?
   Last note: I included a self-destruct mechanism. Weight was figured out from the
TN-warhead table in FFS, but price determined as for the same volume of radioactive fuel.
A damper box was provided also. All I need now are rules for damage ... 
   Any comments are welcome!!!